Quote Originally Posted by Kabooa View Post
However, calling a tank a DPS without burst potential is blatantly wrong.
The point wasn't to claim tanks can't burst, but rather to identify the skills that make a tank a tank (defensive cool downs, aggro gathering), versus a DPS. A tank's offensive cooldowns aren't what makes the a "tank" they're just extra damage to help them control the theater of battle. You could argue a healer's offensive skills help them control the battle as well.

Also this:
Quote Originally Posted by Kabooa View Post
They have the ability to do damage because the party questing style hasn't been in fashion for nearly a decade.
Is based on what, exactly? I wrote a giant wall of text to hypothesize that maybe they *don't* just have the ability to do damage for soloing quests? That the basic game functions all point to a same foundation that grows outward to develop the roles, and then the class, system. That nothing actually signifies that healers are meant to purely heal in this game, other than a few players opinions as to otherwise?

Please base your argument in the functions of this game, not just what's "in style" for other games. And I have addressed the statement that balance isn't centered around healer DPS, so if your rebuke is going to include this point, please make sure to actually respond to the statement. It's not a discussion if broad ambiguous claims are made.