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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    ARR = 135ilvl
    HS = 270ilvl
    4.0 = 400ilvl
    5.0 = 540ilvl
    6.0 = 700ilvl
    7.0 = 800ilvl
    8.0 = 950ilvl



    I think we have the eternity to reach X millions damage
    Ya, if wanna put that into years, 2017 we'll see 4.0, judging from the current 2yr cycle for expansions by the time we arrive at 8.0 it would be 8yrs aka 2025, which is quite some time. So if IL only reaches that point by 8.0, you might then see a restructuring similar to what WoW did later on when their IL was getting to high.
    (0)

  2. #2
    Player
    SessionZero's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    I like how The Secret World does horizontal progression. Clothes are entirely cosmetic and the only items with stats on them in the game are weapons and accessory slots. Otherwise progression is entirely based on the skill "decks" you build and you can switch between completed decks at any time.

    Granted, getting one of the advanced decks takes a fair bit of grinding the same cases over and over but the game is typically fun enough that it doesn't feel too much like a grind.
    (0)
    http://sessionzeroart.tumblr.com <--- Art blog

  3. #3
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Numbers are just numbers at the end of the day and shouldn't impact the game play what so ever.

    I mean doesn't the King Behemoth have less HP then is lesser part Behemoth in the outer world? why? because one is suited for 24 man content the other a whole server.

    It's just numbers, it shouldn't bother you so much. I don't care if I find a small pig with a billon trillion zillon HP, it's a RPG game numbers are the core of it.

    If high numbers displease you stay away from Disgeae, that game is insane for big numbers



    I don't even know what those numbers are!
    (1)

  4. #4
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I agree that it's a little silly that the ilevels are so much higher than our actual levels, but I don't think it's so silly that it requires any dev attention. If we've broken ilevel 1,000 before we've hit player level 100, then it might be time to adjust the ilevels. For the time being, I think it's fine.
    (0)

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I will admit when it comes to giant numbers that is a tad insane to me and usually turns me away, granted more so when your level 1 and doing 1000s of damage per strike. At the moment we seem to be on a good curve I feel for the time being. Long as we don't suddenly end up with 500k+ health like the WoW example or so I am fine with the current trend.
    (1)

  6. #6
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    How about we switch to glamour damage. The prettier your character and rarer your glamour gear the more damage you do.
    (3)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bardaboo View Post
    How about we switch to glamour damage. The prettier your character and rarer your glamour gear the more damage you do.
    How about we make it more realistic? The less clothing/armor you have on the more damage you take.
    (1)

  8. #8
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    no i want to auto-attack for 99999 damage, like i can in any FF game after FFX?
    (0)

  9. #9
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Radacci View Post
    no i want to auto-attack for 99999 damage, like i can in any FF game after FFX?
    I predict FF14 combat to go the way of crafting/ Gathering so you might see something along this line but it will be a 'wild swing' proc with a 60% success rate. So using FF14 RnG you will miss the other 9 times out of 10.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  10. #10
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ksenia View Post
    I predict FF14 combat to go the way of crafting/ Gathering so you might see something along this line but it will be a 'wild swing' proc with a 60% success rate. So using FF14 RnG you will miss the other 9 times out of 10.
    not unless your accuracy is at 60%
    but some skills have low chance to crit, but not normal hits.
    at best it would be like normal hit, but low chance to crit for lots of extra crit damage, in which case the XIV RNG would screw up the chances like with gather/craft.
    (0)

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