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  1. #31
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    I can't think of a time I've wanted to strangle a DRK that I was tanking with.[/QUOTE]

    But not all DRK are the same lol. If you have the aggro ill let you have. Positives less money on repairs.
    (0)
    Last edited by Axxion; 10-26-2016 at 06:05 AM.

  2. #32
    Player
    Daemius's Avatar
    Join Date
    Aug 2013
    Location
    Terncliff
    Posts
    206
    Character
    Talia Rai
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    I dislike the inefficiency of WAR or DRK MTing when there's a PLD in the duty (me) but if they throw up Grit or Defiance before I get ShO up then I know what I'm doing and don't try to fight it. It's better than the aggro ping pong game.
    (3)

  3. #33
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    DPS wise, it's better to let the WAR/DRK tank anyway, since PLD has nothing really going for it aggressively when it comes to being MT. Though for a WAR to MT, it's best if the warrior is competent. Unrelated, but am I the only one that gets annoyed when a WAR pulls in defiance without Unchained?
    (0)

  4. #34
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The problem with DRK MT / PLD OT is that Royal Authority has Savage Blade attached to it, so eventually the DRK is going to need to do at least 1 more Power Slash. oGCD-wise DRK is definitely better, even if we're just talking about Reprisal since it's a -10% damage debuff as well as a 210 potency hit. I personally prefer WAR pulling over both in 24mans, simply because even though you'll lose Reprisal/Low Blow Procs/Shield Swipe, you'll gain a MT who won't lose hate to anyone as well as Berserk buffed Vengeance ticks. Obviously ideally the WAR pulls and then there's a swap, but that's not happening in a 24man raid.

    Anyway what I usually do is just check what the other two tanks' stances are and if they're both in tank stance then I just chill in Deliverance for ~10s. If they haven't started a countdown by then, I start mine, and pull at 0. If they pull off me, I let them have it. Pretty simple system, has worked for me every time since Crystal tower.
    (2)

  5. #35
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Dear DPS who aren't me

    Please push all the buttons. Especially you, afk Forgall autoattacker. I see you there.

    Quote Originally Posted by Zigabar View Post
    But I like watching tanks fight for that MT epeen in 24-mans. There's not nearly enough of that since 3.0.
    Current mhach meta is pull Calo to a wall and face her sideways for dat sweet 99.9% field cleave
    (0)

  6. #36
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Daemius View Post
    I dislike the inefficiency of WAR or DRK MTing when there's a PLD in the duty (me)
    Honestly? Any content that this could possibly happen in and it not be resolved is so easy that the inefficiency is negligable. This is presumably DF content, so the fight can easily be main tanked by a WAR or DRK and the PLD being OT isn't much of a loss. If this happened in current PF content, wow, I would leave that group fast, then log off the game and question my life choices.
    (0)

  7. #37
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by Violyre View Post
    Titled because I'm sure everyone thinks it.

    If I run in first, grab the boss, hit it with Overpower/Flash/Whatever DRKs do and I'm in Defiance/Shield Oath/Whatever DRKs do, I'm intending to tank it. Unless there is a boss switch mechanic that happens within two seconds of the pull, don't try to take it from me.

    You're just going to get people killed. Probably me when I haven't realized what you've moronically done so I don't expect Titan to pound me over the edge.

    Love,
    Fluttershy Sparkle
    The One Who Pulled in Defiance/Sword Oath/Whatever DRKs Do
    (8)

  8. #38
    Player
    OMGAFLYINGPENGUIN's Avatar
    Join Date
    Oct 2015
    Location
    Mist
    Posts
    163
    Character
    Tsuyoshi Scarlet
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Zigabar View Post
    But I like watching tanks fight for that MT epeen in 24-mans. There's not nearly enough of that since 3.0.
    Wow tanks trying to take the aggro spot is actually a thing? Wow..for as long as I can recall I have never encountered that in a 24man raid, especially with WC.
    (1)

  9. #39
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SessionZero View Post
    It's not that bad, no, but it's hardly more efficient to facepull and Overpower a single target rather than Tomahawk to establish early aggro and then go into your single target aggro combo.
    How I read that;
    Quote Originally Posted by SessionZero View Post
    It's not that bad, no, but it's hardly more efficient to use a "x5 threat" AoE move for 10 more TP, Rather a "x3 threat" single target for 10 less TP, just to establish early aggro by 0.01s-1s (Even at the cost of threat) and then go into your single target aggro combo.
    In 24 man content, this is more likely to be what you encounter, but in Savage content, you want everyone hitting the enemy the exact moment you do. With no seconds in between. (Granted current Savage content is far easier on DPS requirements.)

    I feel the better argument is that they may or may not need that extra 10 TP later. Since "establish early agrro" is going to be done with the same level of effectiveness wiht their strategy, if not more, as is clearly taught to lower level players, when AoEs generate more threat per GCD than a combo can. (Sucks SE doesnt try to teach players properly from the start)
    (0)
    CLAIRE PENDRAGON

  10. #40
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by OMGAFLYINGPENGUIN View Post
    Wow tanks trying to take the aggro spot is actually a thing? Wow..for as long as I can recall I have never encountered that in a 24man raid, especially with WC.
    Aye, but you're not on a NA or EU server. You have it lucky
    (1)

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