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  1. #11
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Naunet View Post
    Who in their right mind would complain about gear being dyeable??
    People didn't complain about it being dyeable. They complained that the only difference between the two sets was that one was just dyeable.

    So SE made the two sets different this time. Whether they chose not to make them dyeable this time because they mistook what players were complaining about, or the process of making extra assets to make the two sets visually different came at the cost of them no longer being dyeable.
    (1)

  2. #12
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    At least the weapons are still dyable. Thought now they preety much became the only thing worth getting for glamour once the stats becomes obsolete
    (0)

  3. #13
    Community Rep Luxpheras's Avatar
    Join Date
    May 2016
    Posts
    118
    Greetings,

    Until the release of Alexander: The Creator, the only difference between the gear design for Normal and Savage modes was that the Savage gear was dyeable.

    We received a lot of feedback from players globally who said that they'd prefer the gear design between Normal and Savage to be noticeably different, or to have some slight adjustments to differentiate the two, or to do something to help motivate players to approach Savage content.

    For this reason, we focused on changing the gear design between the Normal and Savage modes for the Alexandrian gear, and due to this, we were unable to make it dyeable.

    However, after introducing the new Alexandrian gear, we received lots of feedback asking to make them dyeable as well. During the "Please Look Forward to It!" panel at the Fan Festival 2016 in Las Vegas, Yoshida mentioned that the dev. team will look to see if this would be possible to make the gear from Alexander: The Creator (Savage) dyeable.

    We'll follow up with you all once we have any update on this!
    (16)
    Chenin "Luxpheras" Matthews - Community Team

  4. #14
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    To be honest wouldn't it being dyeable be better because then it has more potential use for Glamours later?.

    Honestly have no idea why you went this route at all Dyeable > non dyeable.
    (5)
    Last edited by Lone-wolfe-02; 10-25-2016 at 04:08 AM.

  5. #15
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lone-wolfe-02 View Post
    To be honest wouldn't it being dyeable be better because then it has more potential use for Glamours later?.

    Honestly have no idea why you went this route at all Dyeable > non dyeable.
    Because "the same gear, but dyeable" isn't as much incentive for most people as different gear. In Coil lots of people did it for both the gear and the story, in Alex the gear being the same but dyeable was a poor incentive.
    (6)

  6. #16
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Luxpheras View Post
    For this reason, we focused on changing the gear design between the Normal and Savage modes for the Alexandrian gear, and due to this, we were unable to make it dyeable.

    However, after introducing the new Alexandrian gear, we received lots of feedback asking to make them dyeable as well. During the "Please Look Forward to It!" panel at the Fan Festival 2016 in Las Vegas, Yoshida mentioned that the dev. team will look to see if this would be possible to make the gear from Alexander: The Creator (Savage) dyeable.
    This makes NO sense. You have the ability to make gear dyeable. How does making unique armor models preclude making a piece of gear dyeable??

    In any MMO worth its salt, ALL gear is dyeable by default. Why is such a simple thing so difficult for your devs? I honestly don't understand it. We should not have to choose between "new armor models" and "dyeable gear". Those are BOTH things we should have. Your dev team should be knowledgeable enough to do so.
    (8)
    Last edited by Naunet; 10-25-2016 at 05:28 AM.

  7. #17
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    It has nothing to do with knowledge so much as workload.

    You may be surprised to know that the dyes affect the texture work on most gear in this game and that there is a good deal more work involved than just using the bucket tool in photoshop to make gear dyable.

    We're constantly reminded that the dev team is small and operates on very tight deadlines, so the fact that it was "make it dyable" or "make new gear" doesn't surprise me at all.


    Really, just add an item that makes it dyable in 3.45 or 3.5, maybe with a tiny boost in iLVL too. With this being the final tier of Alex, that would keep it relevant for longer.
    (12)

  8. #18
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ametrine View Post
    You may be surprised to know that the dyes affect the texture work on most gear in this game and that there is a good deal more work involved than just using the bucket tool in photoshop to make gear dyable.
    Pretty sure I knew that already. Please tell me how all other MMOs manage this basic thing without sacrificing new armor models.
    (1)

  9. #19
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Naunet View Post
    Pretty sure I knew that already. Please tell me how all other MMOs manage this basic thing without sacrificing new armor models.
    I speculate that other devoupers had worked out a system where there is one Texture file per gear piece and a filter option to simulate the changing colors. Using the basic sceme as a referince while having programs work on the background to modify the texture image based on RBG variable. They may or may not have separate reference per part of the piece that can be painted to use as Layers. Like one layer for the base and one for the accent colors.

    For example, I'll used the Augmented Ironworks Coat of healing. If my speculation this IS true and this game's devs used such thing. then instead of having one Texture gear per dye color, they instead have one per color on the Gear itself (Blue, White and Black), which makes 3 layers. One can then choose to dye the White part Metallic Red, which would change one layer, then they could dye the Blue Parts a contrasting Lime Green color and That layer could be changed.

    Again it is just speculation, but it would explain both your question and why the Devs didn't allow multiple parts to be dyed.
    (1)

  10. #20
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The devs said they had a tight schedule and it was either make gear dyable or make the gear unique compared to the tarnished versions. They went for the former and talked about possibly adding dyable versions at a later date.
    (1)

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