To be honest wouldn't it being dyeable be better because then it has more potential use for Glamours later?.
Honestly have no idea why you went this route at all Dyeable > non dyeable.


To be honest wouldn't it being dyeable be better because then it has more potential use for Glamours later?.
Honestly have no idea why you went this route at all Dyeable > non dyeable.
Last edited by Lone-wolfe-02; 10-25-2016 at 04:08 AM.
Because "the same gear, but dyeable" isn't as much incentive for most people as different gear. In Coil lots of people did it for both the gear and the story, in Alex the gear being the same but dyeable was a poor incentive.



It has nothing to do with knowledge so much as workload.
You may be surprised to know that the dyes affect the texture work on most gear in this game and that there is a good deal more work involved than just using the bucket tool in photoshop to make gear dyable.
We're constantly reminded that the dev team is small and operates on very tight deadlines, so the fact that it was "make it dyable" or "make new gear" doesn't surprise me at all.
Really, just add an item that makes it dyable in 3.45 or 3.5, maybe with a tiny boost in iLVL too. With this being the final tier of Alex, that would keep it relevant for longer.
Pretty sure I knew that already. Please tell me how all other MMOs manage this basic thing without sacrificing new armor models.



I speculate that other devoupers had worked out a system where there is one Texture file per gear piece and a filter option to simulate the changing colors. Using the basic sceme as a referince while having programs work on the background to modify the texture image based on RBG variable. They may or may not have separate reference per part of the piece that can be painted to use as Layers. Like one layer for the base and one for the accent colors.
For example, I'll used the Augmented Ironworks Coat of healing. If my speculation this IS true and this game's devs used such thing. then instead of having one Texture gear per dye color, they instead have one per color on the Gear itself (Blue, White and Black), which makes 3 layers. One can then choose to dye the White part Metallic Red, which would change one layer, then they could dye the Blue Parts a contrasting Lime Green color and That layer could be changed.
Again it is just speculation, but it would explain both your question and why the Devs didn't allow multiple parts to be dyed.


I'm with you on this. F2P games manage it perfectly fine with even more colour options than we even have.
From what i see Bard get's one of these things added to the chest but well least it has a better colour... One tiny thing added to the gear and now it can't be dyeable, it's just lazy.
Last edited by Lone-wolfe-02; 10-25-2016 at 06:06 AM.
The devs said they had a tight schedule and it was either make gear dyable or make the gear unique compared to the tarnished versions. They went for the former and talked about possibly adding dyable versions at a later date.



The only difference they made was add butt spikes to my armor and made the colour ugly...
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