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  1. #11
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    I can only be happy that while I'm certain some of the Devs revel in our misery, they at the very least don't commit to half-baked ideas like this.

    While I despise tomes, my hatred for RNG is even greater. Fuck RNG. That said, your idea also undermines the balance that the tomes maintain. Ultimately, everyone who at least maintains the weekly cap are guaranteed to all be at the same ilvl at the end unless they split their tomes among multiple classes. This is healthy for a community overall and, in the long run, the game. Basically, MMOs need to stretch content out to retain players in the long run and caps and lockouts also provide breathing room to the players with less time to feel they aren't dragging behind, yadda yadda yadda.

    The issue with putting complete and competitive gear in dungeons is obvious, and you could use some weekly token or lockout bullshit but that also subverts the idea of tomes retaining players. In general, if they had thought it a good idea to do it they'd have done it by now, but they've seen that in the end it's healthier to just not add it in.

    That said, I'm all for having more avenues of content with greater difficulty to provide gear for those of us who do want to go beyond, I'm totally down for that. It'd be boss to have primal accessories again along with our weapons, or if they introduced three tiers of Raids and that middle tier being that level of primal challenge, if not just a bit more if necessary.

    The only thing that should ever circumvent the window of time and commitment that the game needs to instill is putting yourself in the fire and working for it. Even those should have their own lockouts of course, but the smart player will map out where to best put their efforts.
    (1)
    Last edited by Lewtskie; 10-24-2016 at 10:49 PM.