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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    (1) Because it and Abyssal Drain are the only native DRK drains, and so in a comparison between which two native drains better fit the surrounding aesthetic of the job, I listed why I felt Warrior's felt more essential to me than DRKs.
    And you know why Souleater and Abyssal Drain are the only two skills with drains on DRK? Because the rest had already been given to WAR. As I said earlier, there was a lot of speculation DRK was going to sprout from MRD because of all the drains built into MRD/WAR.
    (2) I'm not talking about the existence of an HP bar, or added maximum %HP. I'm aware that eHP can be modified both by the hp value and its coefficient (% damage taken). That's not being debated, nor are its benefits. I'm talking about the playstyle that forgoing standard passive mitigation provided, especially more towards the original 2.0 iteration of Warrior.
    WAR at launch was not dropping Defiance for the sake of e-peen damage. The whole point behind the stance was to simulate the EHP gain from Shield Oath without being a direct damage reduction by increasing HP along with Wrath's increase to healing received.

    Yes, the system was poorly implemented, but that was the intent.
    When I read your reference to Ignore Pain, I thought your reference was a bit more directly linked to WoW's version of the skill. I would guess that our only large differences in how we view Warrior is that, if it were in some part both a hulking beast of a combat and one that's just persistent, outlasting, I maybe lean towards the latter and you the prior?
    Basically. The NPC dialogue for both MRD and WAR point to WAR being this immovable object in combat. It plays on the elements of toughness and intimidation, which I find fitting for WAR, and the mechanics behind the job should reflect that too. Put in another way, while a PLD hides behind their shield and DRK hides behind their big sword, a WAR will stick their chest out and then laugh as if the enemy's attack didn't hurt. Hence my suggestion.
    (2)
    Last edited by Duelle; 10-24-2016 at 05:54 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)