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  1. #1
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 100
    Quote Originally Posted by Lambdafish View Post
    If anything I would like to see PLD be made MORE complex
    Um, would this be with more offensive actions than someone can realistically pay attention to, just like dark, or by having a larger toolkit of useful skills and interesting traits?
    (1)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MPNZ View Post
    Um, would this be with more offensive actions than someone can realistically pay attention to, just like dark
    wat

    Tracking DRK's offensive CDs is really easy, just make a separate hotbar at max size and place the CDs there as well. The only complicated part of playing DRK is figuring out how to keybind all the abilities if you don't have a gaming mouse, same with DRG.

    Also, RE: removing tank stance/DPS stance -> It's not gonna happen. I think people are misunderstanding the 4.0 changes - they want to make jobs easier, not change their direction completely. WAR would need an entire rework from the ground up if they got rid of Deliverance and Defiance since nearly all of it's kit plays into it. The only thing currently wrong with the stances is the clunkiness of DRK/PLDs, which I do hope they find a fix for in 4.0, but I don't think just removing all the stances is the solution.
    (4)
    Last edited by SpookyGhost; 10-23-2016 at 07:52 PM.

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MPNZ View Post
    Um, would this be with more offensive actions than someone can realistically pay attention to, just like dark, or by having a larger toolkit of useful skills and interesting traits?
    The latter, PLD doesn't need to be more offensive, it needs to be more interesting and more viable to play (especially in the OT and AOE meta), PLDs niche is CC/buffs/support, and they need to expand on this and actually work out what they are doing with the class rather than throwing around the term "wall" (PLD has bigger buffs yes, but all tanks can MT no problem, why bring a PLD if that is all it is good for?)
    (0)

  4. #4
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lambdafish View Post
    The latter, PLD doesn't need to be more offensive, it needs to be more interesting and more viable to play (especially in the OT and AOE meta), PLDs niche is CC/buffs/support, and they need to expand on this and actually work out what they are doing with the class rather than throwing around the term "wall" (PLD has bigger buffs yes, but all tanks can MT no problem, why bring a PLD if that is all it is good for?)
    Their allegiance to the trinity has made the game this way - they can't make content where you need particular jobs ie: something only a pld can tank, which ends up making jobs basically a spin on a role. It is what it is... I don't think we're going to be heading towards specs or the diversity of XI so might as well enjoy it for what it is.
    (0)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ckc22 View Post
    Their allegiance to the trinity has made the game this way - they can't make content where you need particular jobs ie: something only a pld can tank, which ends up making jobs basically a spin on a role. It is what it is... I don't think we're going to be heading towards specs or the diversity of XI so might as well enjoy it for what it is.
    That's my point, we can't make content that requires a PLD, so they need to go down a different route with the jobs core in order to make it able to compete with the other tanks (It is now raid viable but still falls short of the mark).
    (0)

  6. #6
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lambdafish View Post
    That's my point, we can't make content that requires a PLD, so they need to go down a different route with the jobs core in order to make it able to compete with the other tanks (It is now raid viable but still falls short of the mark).
    I'd hardly say it falls short of the mark.

    Given that WAR is without a doubt the best OT, and that PLD is almost definitely the strongest MT, with the strongest defensive cooldowns, the best damage mitigation, and despite what everyone thinks can still put out decent dps (I normally parse about 1k - 1.2k as a MT in a9s - a11s) I hardly see the reason to take a DRK at all. The extra 100, 200 maybe dps you'd gain from taking a DRK isn't going to make much of a difference, nor should your party's dps be at the point where the MT doing amazing dps is what's making or breaking a dps check clear. Also in the light of PLD's utility capabilities, it's superior ''super'' cooldown (Hallowed), and it's raw damage mitigation it's more suited to taking repeated punches to the face than a DRK is anyway

    It doesn't really matter that DRK can do a bit more dps when a PLD can make BOTH the healer AND the dps lives easier with DV, meaning your OffHealer has more time to push some dps and your main healer spends less time pulling their hair out trying to keep the MT and the rest of the party alive

    As a straight OT, no you probably don't want a PLD, but given the nature of most savage content, there's at least a few tank swaps, and given that PLD is the best MT and WAR is the best OT, I'd say it's DRK that falls short of the mark if anything.

    To clarify, I'm pretty sure all the tanks are viable for an MT role, I just think PLD fulfills MT better and WAR fulfills OT better
    (2)
    Last edited by LilLemay; 10-24-2016 at 11:39 PM.

  7. #7
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by LilLemay View Post
    I'd hardly say it falls short of the mark.

    Given that WAR is without a doubt the best OT, and that PLD is almost definitely the strongest MT, with the strongest defensive cooldowns, the best damage mitigation, and despite what everyone thinks can still put out decent dps (I normally parse about 1k - 1.2k as a MT in a9s - a11s) I hardly see the reason to take a DRK at all. The extra 100, 200 maybe dps you'd gain from taking a DRK isn't going to make much of a difference, nor should your party's dps be at the point where the MT doing amazing dps is what's making or breaking a dps check clear. Also in the light of PLD's utility capabilities, it's superior ''super'' cooldown (Hallowed), and it's raw damage mitigation it's more suited to taking repeated punches to the face than a DRK is anyway

    It doesn't really matter that DRK can do a bit more dps when a PLD can make BOTH the healer AND the dps lives easier with DV, meaning your OffHealer has more time to push some dps and your main healer spends less time pulling their hair out trying to keep the MT and the rest of the party alive

    As a straight OT, no you probably don't want a PLD, but given the nature of most savage content, there's at least a few tank swaps, and given that PLD is the best MT and WAR is the best OT, I'd say it's DRK that falls short of the mark if anything.

    To clarify, I'm pretty sure all the tanks are viable for an MT role, I just think PLD fulfills MT better and WAR fulfills OT better
    PLD is currently in the state where DRK heavily outweighs the MT slot due to the amount of magic damage in A12S, which means that DRK can do better job being the best MT as of the current patch. I am way more surprised that I haven't even heard anyone I know openly complaining about PLD being practically a huge downgrade to DRK in this fight, except for the cleared MTs i know ofc. PLD is at 10% of DRK's total clear for A12S based on FFlogs. You are basically taxing your WAR to tank more for you because you have very limited CDs to cycle for tank busters. PLD is indeed better for A9S-A11S currently but DRK can do just fine, which eliminates the need of a PLD.

    Again, in the best scenario, healers don't even need DV to top up, nice to have but not necessary. Healers can also still DPS, basically every single one can DPS safely. DRK can do more DPS for sure, PLD loses out by a good margin. 1.5k dps VS 1.3k dps is something to sweat about if you are into speedrun. Hallowed doesn't do anything too spectacular either. You pretty much use it twice and DRK can match that easily. So again, PLD is the underdog in this current patch. You can try to prove otherwise but the data denies that heavily. Unless if SE makes a fight that heavily favours PLD for physical damage, DRK still remains to the best MT overall which has been the case for 3 raid patches so far.

    EDIT: Here is the data btw.

    https://www.fflogs.com/rankings/13#b...kKnight&page=4
    https://www.fflogs.com/rankings/13#b...l&spec=Paladin
    (1)
    Last edited by Sarcatica; 10-25-2016 at 12:09 AM.

  8. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sarcatica View Post
    I am way more surprised that I haven't even heard anyone I know openly complaining about PLD being practically a huge downgrade to DRK in this fight, except for the cleared MTs i know ofc.
    Stage 7: Acceptance.

    I pretty much knew I would be forced off paladin as soon as we saw the normal mode fight. I stayed on paladin for the whole time on brute justice and it probably cost us weeks (no mnk). It's a stupid situation but it's one I expect by now. Hopefully 4.0 pushes paladin and dark knight away from each other gameplay wise but closer to each other in capability. Without that it'll always be this way since raid damage is just harder to deal with than tank damage and physical tank damage is never so high that a dark knight can't take it with some adjustments to virus placement, etc.

    With that said you can certainly make pld's cooldowns work for every buster with an early HG but everything is just easier with dark mind and reprisal anyway. I also don't really want to derail this thread.

    Regardless of anything else they do in the expansion I really hope they cut Awareness.
    (1)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ckc22 View Post
    Their allegiance to the trinity has made the game this way - they can't make content where you need particular jobs ie: something only a pld can tank, which ends up making jobs basically a spin on a role.
    Yes, they can't, but PLD should need significantly less support than WAR and DRK. It means much more usage of Cleric Stance in 4-an content, and maybe solo-heal and/or solo tank setups in 8-man.

    If every job can do everything but is locked in exactly the same kind of setup, there's no point of having that much jobs in the end...
    (1)

  10. #10
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Reynhart View Post
    Yes, they can't, but PLD should need significantly less support than WAR and DRK. It means much more usage of Cleric Stance in 4-an content, and maybe solo-heal and/or solo tank setups in 8-man.

    If every job can do everything but is locked in exactly the same kind of setup, there's no point of having that much jobs in the end...
    I agree with everything your saying... I'm just being realistic about where things are and how they're going to stay.
    (0)