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  1. #1
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AtraVeritas View Post
    well, as i was using the number 16 for the number of total questions from IX
    From my perspective, 16 is a very low number. If this were to be added we need to look at how an MMO environment differs from a single player environment. How long will it take players to memorize all of the questions if there were 16 possible? In my opinion, not very long, and the reward would have to be lower to account for variance and the likelihood of the players simply memorizing question answers and recalling them. With a question pool of 50-100 per category, suddenly variance is much greater, and the chances of players memorizing questions is much lower (even more so if questions are updated and changed over time), the problem with this comes from server infrastructure, with these questions needing to be stored, and the more questions stored, the harder it is on the server (not impossible, but harder to implement). A question about a similar problem was asked at fanfest, relating to squadron dialogue.

    Quote Originally Posted by Atoli View Post
    As for how it works: I think it would be better to have 2 buttons on screen for O and X (like the "throw me off"-button in A11), otherwise you can just follow the crowd and interact with the right symbol based on that.
    I'm imagining it now, a red O and a blue X (maybe even a yellow triangle and green square for harder questions), and then when everyone has answered it does an aquapolis-esque tension cutscene before revealing the correct answer by bathing the stage in red, blue, green or yellow. That would be awesome.
    (1)
    Last edited by Lambdafish; 10-23-2016 at 03:28 AM.

  2. #2
    Player
    AtraVeritas's Avatar
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    Aug 2013
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    94
    Character
    Atra Veritas
    World
    Odin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lambdafish View Post
    From my perspective, 16 is a very low number. If this were to be added we need to look at how an MMO environment differs from a single player environment. How long will it take players to memorize all of the questions if there were 16 possible?
    I agree, but i only said 16 because i didn't want to be too ambitious. If this catches the attention of any of the developers, I'm sure they'd know the potential limits to it. i still agree that 16 is too low, i just wanted to answer your question without being to ambitious. I suppose they could add more questions overtime, if that could be a potential option.
    (0)

  3. #3
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    3,927
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    Khuja'to Binbotaj
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    Hyperion
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    Paladin Lv 100
    Quote Originally Posted by AtraVeritas View Post
    I suppose they could add more questions overtime, if that could be a potential option.
    Not a potential option, but a necessity, as the game is constantly evolving. Questions like "In garlean social hierachy, what does the title "Jen" designate?" are fixed, and (extremely likely) won't change, but as new story and lore comes forward, so will new relevant questions, as well as questions like "How does parry work?" being ever changing (until they fix it dammit).

    Edit: If anyone wants to know the answers:

    Jen:
    Jen is the title given to Garlean Field medics or Field Engineers


    Parry:
    Parry works by being pointless and it's primary purpose is to create materia for the purposes of transmuting
    (0)
    Last edited by Lambdafish; 10-23-2016 at 03:47 AM.

  4. #4
    Player
    AtraVeritas's Avatar
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    Aug 2013
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    Character
    Atra Veritas
    World
    Odin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lambdafish View Post
    Not a potential option, but a necessity, as the game is constantly evolving. Questions like "In garlean social hierachy, what does the title "Jen" designate?"
    traditionally the Ragtimer only asks yes and no questions, but i suppose you could give players 4 answers to choose from.
    (0)

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