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  1. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AtraVeritas View Post
    well, as i was using the number 16 for the number of total questions from IX
    From my perspective, 16 is a very low number. If this were to be added we need to look at how an MMO environment differs from a single player environment. How long will it take players to memorize all of the questions if there were 16 possible? In my opinion, not very long, and the reward would have to be lower to account for variance and the likelihood of the players simply memorizing question answers and recalling them. With a question pool of 50-100 per category, suddenly variance is much greater, and the chances of players memorizing questions is much lower (even more so if questions are updated and changed over time), the problem with this comes from server infrastructure, with these questions needing to be stored, and the more questions stored, the harder it is on the server (not impossible, but harder to implement). A question about a similar problem was asked at fanfest, relating to squadron dialogue.

    Quote Originally Posted by Atoli View Post
    As for how it works: I think it would be better to have 2 buttons on screen for O and X (like the "throw me off"-button in A11), otherwise you can just follow the crowd and interact with the right symbol based on that.
    I'm imagining it now, a red O and a blue X (maybe even a yellow triangle and green square for harder questions), and then when everyone has answered it does an aquapolis-esque tension cutscene before revealing the correct answer by bathing the stage in red, blue, green or yellow. That would be awesome.
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    Last edited by Lambdafish; 10-23-2016 at 03:28 AM.

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