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  1. #91
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    there is no effect outside of paralyze praise the paralyze god which only bosses and enemies are allowed to have a use
    (0)

  2. #92
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I'm way, WAY more intrigued by what they intend to do with the cross class system. They outright stated that they're going to make cross class skills role-based now, but at the same time, I imagine them addressing the complaint of being absolutely required to level other classes to a certain point in order to even touch endgame in the eyes of the community. Especially as a non-PLD tank.

    I have a feeling they're going to axe leveling other classes for cross class skills entirely (and eventually eliminate the need to level other classes to obtain your job stones), instead automatically giving the skills to you once you hit certain levels as any class within your role. Sort of like this healer mock-up idea...

    Healer cross-classes: Conjurer/White Mage/Scholar/Astrologian
    - Lv. 5: Protect
    - Lv. 10: Cleric Stance
    - Lv. 15: Virus
    - Lv. 25: Stoneskin
    - Lv. 35: Swiftcast
    - Lv. 45: Surecast

    Aero, Physick, Cure, and Blizzard II would no longer be cross-classable among the Healer jobs. I thought about whether or not Stoneskin should remain a cross-class skill as well (since there's no denying that WHMs have identity issues right now and there is no cross-class skill originating from them that they can actually use better than the other two healers borrowing them right now), but that leads to another point... For most cross class skills that originated from a class, that class should get a trait that allows them to use said skill better than the other classes (if one doesn't already exist, like with Supervirus). Protect and Cleric Stance would be exceptions though, due to how absolutely vital both are (and that I've no idea how to trait them for WHMs that don't automatically rocket them into Scholar-tier broken level).

    For Stoneskin, White Mages should either get to regain their Graniteskin trait, or they get to learn Stoneskin II earlier (I'd say at the level that Stoneskin is currently learned at), AND the swift stoneskin trait gets replaced by a new trait that lets them cast Stoneskin II mid-battle.

    Likewise, Black Mages (though not a healer, still serves as a good example here) could get a trait that lowers their own Swiftcast cooldown to 40 seconds, in exchange for that skill now being cross-classed across all casters.

    For a non-caster example, Paladin Provoke could be traited to inflict a 10 second debuff that increases the target's chance of being affected by a critical hit by 10% for 15 seconds (though it'd only work if the Paladin is not already at the top of the list).
    (1)
    Last edited by SaitoHikari; 10-22-2016 at 06:34 PM.

  3. #93
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by ADVSS View Post
    there is no effect outside of paralyze praise the paralyze god which only bosses and enemies are allowed to have a use
    And people doing lv 50 content that carry potent paralyze potions.
    (1)

  4. #94
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Jetstream_Fox View Post
    SMN has always felt out of place and it's summon aspect is neglected
    Honestly, I wouldn't mind if they phased out the pet entirely, and focused on giving flashy summon invocations like Deathflare. As things stand, the current state of SMN pets just has them acting as a ball and chain for an extended set of skills, as opposed to being actually interesting as pets. Titan Egi is the most interesting and engaging of the bunch, but isn't something that should actually end up seeing play in the first place.
    (2)

  5. #95
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Scathe is useless compared to F4. It's more a last ditch desperation move when there's other better options.
    I used it always as a finisher and started to move forward, it also allows you to sometimes solo kill bosses if everyone has died.
    (1)

  6. #96
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by RyuSaarva View Post
    I used it always as a finisher and started to move forward, it also allows you to sometimes solo kill bosses if everyone has died.
    You could design around removing it though. Just change enough of thunder 1's initial potency into damage on hit and make it instant cast, and then it'd be a replacement for scathe.
    (0)

  7. #97
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kaurie View Post
    In all of those situations it's better for the BLM to use fire 2
    Wrong. Against Gorgimera you can shut down adds and just burn the boss(just one example mind you), tank can't hold hate on everything? Sleep em. But oh no it's better to just Fire 2 and hope for the best. I mean it'll just mean a faster clear if you wipe and have the tank pull accordingly? Right? Right!?

    The only reason they made enemies immune to status in endgame dungeons is to stop BLM speed runs which is kinda sad. "Them BLM's exploiting that there sleep spell! Make it worthless in endgame and move it to that dere dead ass PvP".
    (0)

  8. #98
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by MagiusNecros View Post
    Wrong. Against Gorgimera you can shut down adds and just burn the boss(just one example mind you), tank can't hold hate on everything? Sleep em. But oh no it's better to just Fire 2 and hope for the best. I mean it'll just mean a faster clear if you wipe and have the tank pull accordingly? Right? Right!?
    I find it very amusing that the pro-pruning crowd demands the removal of certain "useless" abilities to clear up space on the hot bar and make the game "simpler and easier to play" but would turn right around and demand greater skill from everyone by avoiding all AoEs and tanks holding hate on everything.
    (0)

  9. #99
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SaitoHikari View Post
    Healer cross-classes: Conjurer/White Mage/Scholar/Astrologian
    - Lv. 5: Protect
    - Lv. 10: Cleric Stance
    - Lv. 15: Virus
    - Lv. 25: Stoneskin
    - Lv. 35: Swiftcast
    - Lv. 45: Surecast
    This worries me actually. As a PLD, does that mean that I lose Stoneskin and protect? To me, these skills are part of what makes PLD unique, as a tank that in the OT position (mostly) is able to assist healers during rough patches, as well as apply protect to recently raised party members, allowing healers to heal/raise without wasting time and MP. But of course, PLD is a tank, not a healer, so this uniqueness will likely get taken away. I have done this in raid environments and it has been extremely useful, please do not take these tools away (the other tanks have nothing useful to add to PLD other than foresight and mercy stroke).

    My entire mentality when playing PLD is different to playing WAR. For WAR, my primary objective is to beat on the boss, however as a PLD, I am very spatially aware, dealing less damage on the boss, but keeping an eye on other party members, being aware of when healers struggle, and do what I can to assist with the toolkit that I have, which is how PLD should be, and I don't want to be turned into a WAR that has smaller hits but bigger shields.
    (5)
    Last edited by Lambdafish; 10-23-2016 at 01:54 AM.

  10. #100
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ZhaneX View Post
    Nothing was said as to out-right "Getting rid" of anything. Perhaps they will, but that does not seem to be the intent they're going in with.
    CC skills like Savage Blade and Skull Sunder are propably going to get removed as those are 100% useless to even have as an CC option.
    (0)

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