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  1. #1
    Player
    Xiao_'s Avatar
    Join Date
    Sep 2016
    Location
    Limsa Lominsa
    Posts
    107
    Character
    Xiao Tianfeng
    World
    Siren
    Main Class
    Bard Lv 60
    Quote Originally Posted by Saito_S View Post
    What I'm referring to, what utterly baffles me, is declaration that if a certain new class is a certain role, then that is unacceptable, is somehow objctively the "wrong" role for that class, and is cause for the player making the declaration to quit the game. Without even waiting to see what the class is like or exactly how it fits into its role; the idea of X class being Y role is simply unacceptable.
    some people don't like the pressure of being tank/heal, and some people like to feel important instead of "just another dps"
    this is also where the negative stereotype of each roles player comes from: dps mains being selfish and dying a lot because they feel like they can do whatever, and tank/heal mains with egos way too inflated to work with their team
    i'm sure there are plenty of people who ONLY play one role EVER EVER EVER who aren't assholes, but i got sidetracked and don't really know if i even explained right
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xiao_ View Post
    some people don't like the pressure of being tank/heal, and some people like to feel important instead of "just another dps"
    this is also where the negative stereotype of each roles player comes from: dps mains being selfish and dying a lot because they feel like they can do whatever, and tank/heal mains with egos way too inflated to work with their team
    i'm sure there are plenty of people who ONLY play one role EVER EVER EVER who aren't assholes, but i got sidetracked and don't really know if i even explained right
    It seems mostly right, at least stereotypically within the more casual side of the game. At worst, tanks and healers are role-fixated and don't grasp the meta, but the assumption is DPS don't care to have responsibilities at all, let alone weave them in appropriately for maximum performance.

    I'm just of the opinion that no one should be able to escape responsibilities, largely through increased difficulty and coordination and cross-role synergies, even if that means blurring the roles a bit. Might just end up with shorter queues and fewer lazy or short-sighted players.
    (2)