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  1. #41
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jas710 View Post
    The other two stances outside of FoF are super useless. Ok, so maaaaybe Earth is useful if in the rare instance the tank dies and MNK needs to temporarily step in. The only thing Wind is useful for is taking up a hotbar slot. Get rid of it already.

    They also need to axe that Meditation spamming.

    And rework the cheapazz Bruce Lee wanna-be animations to something more respectable.

    The rest of the job seems okay though, imo.
    Uh, no, wind is great for running around as well as PVP because you litterally walk faster than anyone else in combat without sprinting...



    As far as worrying about monk nerfs...

    If you mean strictly DPS nerf...
    We've literally been getting Monk buffs throughout most of 3.0 so to worry about nerfs is pretty selfish.

    If you're worried about rotational change...

    You probably shouldn't as monk is fairly simple and there's really not much to streamline except maybe cross class skills. Like what could they do? I can do monk just fine with one controller hotbar + expanded and still have room for more. We don't have as much bloat abilities as others.
    (1)
    Last edited by Morzy; 10-22-2016 at 05:59 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  2. #42
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Morzy View Post

    As far as worrying about monk nerfs...

    If you mean strictly DPS nerf...
    We've literally been getting Monk buffs throughout most of 3.0 so to worry about nerfs is pretty selfish.

    If you're worried about rotational change...

    You probably shouldn't as monk is fairly simple and there's really not much to streamline except maybe cross class skills. Like what could they do? I can do monk just fine with one controller hotbar + expanded and still have room for more. We don't have as much bloat abilities as others.
    How is not wanting a damage nerf selfish? The jobs aren't supposed to be equal in damage and a nerf to that would mean there be even more reason to exclude monk from raid.

    Also I wouldn't be so sure about not having rotational changes, all it would take is an extension of a few buffs and they could add a new ability for every form.
    (1)

  3. #43
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Claymore022 View Post
    How is not wanting a damage nerf selfish? The jobs aren't supposed to be equal in damage and a nerf to that would mean there be even more reason to exclude monk from raid.

    Also I wouldn't be so sure about not having rotational changes, all it would take is an extension of a few buffs and they could add a new ability for every form.
    I mean't the opposite. XD worrying about buffs when we've been getting buffs throughout 3.0. Sure we could use them and might even get em but i mean worrying about not getting them long before 4.0 seems silly and selfish to me.

    Rotational changes, sure, but I mean at the core and also he's right Monk is at a great spot, why should it change much besides maybe another OCD or top(lvl 70) ability?
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  4. #44
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    I don't understand how anyone who has played MNK since before 3.0 doesn't want a change to the rotation...

    I think MNK is in a great spot right now too, but we didn't get any changes to rotation in 3.0, and I certainly want a change of pace in 4.0, and not just the same rotation that I can perform almost literally in my sleep now.
    (0)

  5. #45
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Craiger View Post
    I don't understand how anyone who has played MNK since before 3.0 doesn't want a change to the rotation...

    I think MNK is in a great spot right now too, but we didn't get any changes to rotation in 3.0, and I certainly want a change of pace in 4.0, and not just the same rotation that I can perform almost literally in my sleep now.
    It's not a fear of change, it's a fear of dumbing down. I don't want DRG level brain-dead rotations, I want, at the very least, what we currently have or something similar with more depth.
    (0)

  6. #46
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SublimeIbanez View Post
    It's not a fear of change, it's a fear of dumbing down. I don't want DRG level brain-dead rotations, I want, at the very least, what we currently have or something similar with more depth.
    I don't want them dumbing it down either, but they said they wanted jobs to be more like in 2.X, and to be honest, MNK didn't get harder to play in 3.0, I would even say MNK got easier in a sense, so I'm not worrying too much about it.

    Also, how is DRG's rotation brain-dead and MNK's not? MNK's rotation is the easiest in the game, and it's the most static there is also, you don't have to think about anything except timing for downtime.
    (0)

  7. #47
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    MNK is FINE where it's at. It flows so nicely in fights once you get used to doing them. If anything I'd like them to add glowy hair that resembles a certain Super Saiyan. A dyeable, glowing, head piece that looks like hair... that glows.
    (1)

  8. #48
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tracewood View Post
    MNK is FINE where it's at. It flows so nicely in fights once you get used to doing them. If anything I'd like them to add glowy hair that resembles a certain Super Saiyan. A dyeable, glowing, head piece that looks like hair... that glows.
    Pretty much my whole point. I only added the other stuff just in CASE they were looking at changing anything; if they were, then those parts should be looked at first.
    (0)

  9. #49
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Craiger View Post
    Snip
    MNKs rotation is by all means not static, unless you're attacking only a strike-dummy. You shouldn't be use the basic side combo > finisher > rear combo > finisher. While this may pump out decent dps, you're by no means utilizing all the the class offers. The DRGs on the other hand, is static. the only "difficulties" with the class are the shear number of skills you use throughout a fight (29-ish or something like that). That class definitely needs to be reworked a tad bit to fit all of the buttons imo. Otherwise, you're sticking to your basic rotation with only new OGCDs and one final 4th move per combo. In fact, it's because of the combos and how they work on DRG that make it so simplistic.
    (0)

  10. #50
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by SublimeIbanez View Post
    MNKs rotation is by all means not static, unless you're attacking only a strike-dummy. You shouldn't be use the basic side combo > finisher > rear combo > finisher. While this may pump out decent dps, you're by no means utilizing all the the class offers. The DRGs on the other hand, is static.
    Not sure what rotation you're doing but monk is just as static as DRG. Variation in the monk rotation comes from leaving the boss and the same is said for DRG.
    (1)

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