Quote Originally Posted by Talraen View Post
The big problem with BLU in FFXIV is that the game just doesn't support the huge number of abilities a BLU would be expected to learn. Even if every ability is learned from a monster, it would pale in comparison to the total from FFXI (which everyone seems to use as the gospel of blue mages). More succinctly, given the way things have been going, blue mages would gain abilities from a whopping five (5) monsters per expansion, at maximum.
This is a problem with players, not with the job, and not an obstacle to putting BLU in the game. As enjoyable as BLU was in FFXI (it was pretty much my primary job in the last year or so I played the game), those hundreds of monster abilities were mostly useless. I see no reason why the devs should feel obligated to try to do the same with BLU in this game. Neither is this in any way "traditional" for Blue Mages - in almost every Final Fantasy game, the number of Blue Magic spells available to learn is far less than the number of Black or White magic spells.

No, if BLU is adapted for this game, it should have only a handful of monster abilities to draw upon; likely no more than ten or so - and all of them should be USEFUL, not filler as most of the spells in FFXI were.

Quote Originally Posted by Radacci View Post
secondly as talraen said, the number of skills you'd get is so limited, it's next to pointless.
I don't see why. If BLU has as many monster skills as BLM has spells, why would it be pointless?