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  1. #1
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    There's definitely some skill bloat and just unnecessary stuff. There's also some elitists hanging around here.

    IMO As a healer I want cleric stance gone + scale healer damage off of mind. It's not difficult to play around - I haven't gotten stuck in cleric stance at an inopportune moment in years, which means it's only a threat to new players and for everyone else playing DDR with their fingers.

    Anyways since they basically put a target on Sch's head I'm concerned they're going to destroy it.
    (3)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ckc22 View Post
    IMO As a healer I want cleric stance gone + scale healer damage off of mind. It's not difficult to play around - I haven't gotten stuck in cleric stance at an inopportune moment in years, which means it's only a threat to new players and for everyone else playing DDR with their fingers.
    Having recently leveled WHM, AST and SCH to 60, I know what you're talking about and definitely see the potential benefits of having their attacks scale off MND rather than INT.

    That being said, the tradeoff would have to be reduced damage potential during boss encounters, either by direct nerfs to Stone, Malefic et al (which would suck for soloing) or having outgoing damage be high enough that the healers have to prioritize healing over dealing damage. As much as I hate to admit it, Cleric Stance currently presents a sort of risk in gameplay that sort of balances out the damage gains with loss of healing power, and you'd no longer have that if you were to remove it and leave everything else alone.
    (2)
    Last edited by Duelle; 10-22-2016 at 05:39 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ckc22 View Post
    There's definitely some skill bloat and just unnecessary stuff. There's also some elitists hanging around here.

    IMO As a healer I want cleric stance gone + scale healer damage off of mind. It's not difficult to play around - I haven't gotten stuck in cleric stance at an inopportune moment in years, which means it's only a threat to new players and for everyone else playing DDR with their fingers.

    Anyways since they basically put a target on Sch's head I'm concerned they're going to destroy it.
    I'm just the opposite. I like that it's a risk to enter Cleric Stance. My only wish is that its CD scaled with attack speed, so it's always 2 GCDs in length, or an oGCD-weave short of that, rather than a fixed and not necessarily aligned 5 seconds.

    It's not difficult, but I do at least like that it's something. If anything, I just wish I had more support options to fill the space before a big hit that's not worth shielding yet I want to be out of Cleric Stance for in order to Lustrate, Essential Dignity, or Tetragrammaton as soon as the damage has been dealt. But I realize I may well be in the minority in that regard.

    In all honesty though, I don't really see the point in splitting Mind and Intelligence in the first place, apart from Cleric Stance itself... which just as easily could have had its percentile shift strengthened to some +33% dps for -50% healing dealt, when starting 25% weaker caster base per-potency output (.75*1.33 = 1). There are no viable options by which a DPS caster might take Mind items for improved off-healing, nor would off-healing break balance by being a bit stronger. Healer traits, perhaps even through a new role-shared means of acquisition, could do the trick just fine in differentiating Healer curative casts from off-role ones. My vague wish that Paladin get above-average off-healing generally, rather than just through Clemency, is the only obstacle that comes to mind for me.
    _______________________________________________________

    EDIT:
    Quote Originally Posted by ckc22 View Post
    The issue is that it isn't a risk to enter clerics unless you're terrible...
    Quote Originally Posted by Duelle View Post
    As someone who has seen things go south because of someone dipping below a safe HP threshold right after clicking Cleric Stance, thus praying for nothing to go wrong until the cooldown expires so you can drop it and heal, I beg to differ.
    The offensive versus defensive use of Assize also comes to mind, and possibly any other ability to follow in its footsteps.
    (0)
    Last edited by Shurrikhan; 10-23-2016 at 09:49 PM.