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  1. #1
    Player
    AutumnHarvestwind's Avatar
    Join Date
    May 2015
    Location
    Limsa Lomisa
    Posts
    99
    Character
    Autumn Harvestwind
    World
    Lamia
    Main Class
    Conjurer Lv 90
    Isn't Stormblood supposed to have a full game worth of content? Maybe this also entails a full leveling of a class to 30, rather than just starting at 30, do forgive me if I am misunderstanding ( also typing with a broken keyboard is kind of hard lol). We could also have a new starting area too if that's the case. But again, this is prefaced with me maybe not understanding something (disclaimer). I mean redmage could be a job, but they could have "fencer" as a class and do what they did with sch/smn and have like... runefencer and then rdm?
    another thing... but this would probably include a huge reworking of the system, I presume, but they could daul spec the class itself and have people be able to have a strong support rdm, or a dps rdm, or even tank rdm. But again that sounds like a lot of work. So that's more me getting really fanciful with my speculations lolol.
    Even if the redmage is the jack of all trades, and that necessarily doesn't mean it will be such a class in the game, it would still be interesting to see how they would implement a classic (puns anyone? no?oh...). Like a few of you mentioned, a LOT of us who have played ffxi (myself included, I mained a RDM for a bit before switching to whm) are assuming it will be something similar to that when we really should give it a fair chance. FFXI and XIV are two different games, though I personally think they could include some sort of enfeebling or something
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  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by AutumnHarvestwind View Post
    Isn't Stormblood supposed to have a full game worth of content? Maybe this also entails a full leveling of a class to 30, rather than just starting at 30, do forgive me if I am misunderstanding ( also typing with a broken keyboard is kind of hard lol).
    It is, but but I think they can meet that criteria without having everyone go back to level 1 (which they don't seem to want to do), since the expansion would likely include

    • A new Deep Dungeon
    • Eureka for exploratory missions
    • Several new dungeons and trials starting in at least level 60
    • Several sidestories
    • 6-7 new zones of similar scale to HW
    • 2 new raids, one casual for 24 people and 1 mid-to-hardcore for a standard party of 8
    • And possibly new tweaks to existing content and new content we've never seen before
    • Plus 3-4 new Jobs
    While most of that will be doled out in patches I'd think that would be enough to count as a whole game, Though I think there is a slight possibility for dungeons starting anywhere form 30 to 50 for those that don't have HW
    (1)
    Last edited by Morningstar1337; 10-21-2016 at 04:24 AM.

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Morningstar1337 View Post
    • Eureka for exploratory missions
    It's worth noting that Eureka isn't going to be like the Diadem despite Yoshi mentioning exploratory missions. Yoshi said they were taking what they learnt from the Diadem to make Eureka, but Eureka is actually an open-world region with 72hr HNM spawns and a dedicated area for the new relic quest series. It's something entirely new that we haven't seen before and effectively an open-world endgame region. Few people seem to have picked up on what he actually said; they just heard 'exploratory mission' and categorised it as Diadem 2.0. It was probably the most interesting part of the keynote IMO as it indicates a rather significant change of focus for open world content.

    As for the 'full game worth of content' I believe this was used for Heavensward to describe its quest content primarily. The Heavensward story and sidequests took a long time to get through if you were actually watching the cutscenes. I expect they mean it in the same way for 4.0. Essentially the expansion's content will keep you busy for as long as a regular standalone game purchase would, which justifies the box price of the expansion.
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