I'm well aware that Red Mages are competent melee fighters on top of being able to cast both white and black magic. I had one in my FFI party.
The problem is that in modern MMOs roles are highly specialized. They always were in pen and paper RPGs, but video games took a different route since until MMOs they couldn't be reliably channeled except through things like Cover or Job systems. In VII, for instance, everyone has an implicit Job (Cloud is a Fighter, Tifa is a Monk, Aerith is a White Mage, etc.) but you can build them however you like. There's always an optimal setup, but in single-player games that doesn't matter too much. In MMOs, on the other hand...
People will generally gravitate towards the Jobs that are most powerful / efficient. A "jack of all trades" Job like Red Mage trades efficiency for versatility: yes, they can use Black Magic, but not as well as a Black Mage. Yes, they can use White Magic, but not as well as a White Mage. Yes, they can use melee weapons, but not as well as a Warrior.
The conundrum comes from the fact that Red Mages have to be able to do all of those things: melee damage, spell damage, and healing all at once without outshining their specialized counterparts, but well enough to the point that people still want to play the Job. Remember, efficiency is the price you pay for versatility, so... how do you keep Red Mage's identity intact without making it woefully underpowered to the point nobody wants to play it or so blatantly overpowered nobody wants to play anything but it except for tanks?
It's not an easy question to answer. I have faith they will one day implement Red Mage, but in what shape or form I could not say.
... and I really don't need the lecture.


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