Quote Originally Posted by Reynhart View Post
The idea is that, yes, once you're sure that you give them all the tools they need to go into raiding, they would. This is also why Alex Savage is gated by Alex Story (We're coming back to it), and why they decided to reuse Coil mechanics in story dungeons.
Wouldn't completing the current expansion suffice for that? Say a jump potion were available already and I used it to skip ahead to Heavensward. I wouldn't be going into Alex Normal anytime soon. I'd have Dusk Vigil, Ravana and etc to look forward to. Not to mention, if there is a Hall of Novice/Proven Grounds requirement, then people wouldn't be going in blind regardless of how they got there. Incidentally, raiders tend to absolutely loathe that requirement.

Guides are another topc entirely. For me, you shouldn't have to watch a guide to win a trial. The game should provide all the info you need to win, as long as you have the skill to perform the mechanics correctly. This is also why they streamlined the prompts, so that you wouldn't have to look for a guide to know that this new attack is a gaze type, a pack type or a split type.
Yes, but for someone willing to use a jump potion, are they going to care? Probably not. Their entire goal is time efficiency. These aren't people looking to have their hands held, but want to avoid what they deem a tedious grind. Looking up guides makes the game less of a hassle for them because its information readily available without potentially weeks of skipping cutscenes depending on how much time they can dedicate to the game. Basically, a person who buys a jump potion more than likely wants to use guides.