I guess you weigh what is more important to you. There's a large number of players that perform a lot better once they're given instructions and guided through the basic mechanics, but without some intervention, will just burn out or shut down even after multiple pulls because their mind just isn't oriented toward a deductive response to figuring out a fight.

In those situations, you can either stubbornly remain silent and watch the group burn, or sigh inside and start typing and bring the run a lot closer to success (or actually succeed). It's basically doing the exact same thing as the flashcard system, but putting a great deal more burden on a volunteer individual every time.

It may be that your pride at figuring everything out yourself is more important to you than more players feeling comfortable with a fight, more clears without excessive burden on the volunteer tutors and video-makers, etc. And that's fine, that's as legitimate a perspective as any other.

Personally, though, it would be a great relief to me to be able to call up a flashcard set for new or inexperienced or struggling players the same way I can call up an official readycheck and countdown. That way, at least I know everyone is on the same basic starting page when we begin assigning roles, marker positions, etc.