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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I guess you weigh what is more important to you. There's a large number of players that perform a lot better once they're given instructions and guided through the basic mechanics, but without some intervention, will just burn out or shut down even after multiple pulls because their mind just isn't oriented toward a deductive response to figuring out a fight.

    In those situations, you can either stubbornly remain silent and watch the group burn, or sigh inside and start typing and bring the run a lot closer to success (or actually succeed). It's basically doing the exact same thing as the flashcard system, but putting a great deal more burden on a volunteer individual every time.

    It may be that your pride at figuring everything out yourself is more important to you than more players feeling comfortable with a fight, more clears without excessive burden on the volunteer tutors and video-makers, etc. And that's fine, that's as legitimate a perspective as any other.

    Personally, though, it would be a great relief to me to be able to call up a flashcard set for new or inexperienced or struggling players the same way I can call up an official readycheck and countdown. That way, at least I know everyone is on the same basic starting page when we begin assigning roles, marker positions, etc.
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  2. #2
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Eorzean_username View Post
    It may be that your pride at figuring everything out yourself is more important to you than more players feeling comfortable with a fight, more clears without excessive burden on the volunteer tutors and video-makers, etc. And that's fine, that's as legitimate a perspective as any other.
    But that's the thing, no one is making them make the content to help people clear the content. Why should it fall to the developers to TELL the player how to clear their content. Just imagine if you were playing your favorite Final Fantasy title, and w/e boss battle you just happen to be on, an on screen prompt pops up and tells you "Hey, this guy is weak to lightning, and absorbs Fire, so make sure to use high dmg thunder spells and weapons, also beware his zombie move, having your whole party zombied could give you a game over!!", before you can even do anything in the fight. I don't want this. If they want to add this type of thing after it becomes the "not new" thing, I'd be okay for that to help speed the process of clearing older content faster, but on newer content, it should still be blind, and the player should learn how to do these things for themselves.
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