A problem the playerbase seems to be experiencing is a growing gap between advanced players and beginners. Aside from the Hall of the Novice, the game leaves telling you how to play your role or how to use your skill rotation to the best of its abilities to the community. It could possibly help in encouraging people to interact with each other, but it doesn't really allow a graceful transition into advanced playstyles without having to leave your immersive experience behind look up a guide.

So, what I'd like to propose is something a few other games, like League of Legends and even single player games like Skyrim have done: giving out short tips/hints during intermediary periods to remind players on how to play the game. It would make better use of the loading screens than just some big, black empty space with a buffer wheel on the corner.

Keep in mind, these tips can be obtuse enough so that it doesn't feel like a big info-dump. It can serve as something to help players transition to the advanced level a bit more smoothly.

Some examples could include:
"In dungeons, enemies will pursue their target much farther than in the overworld. Tanks can use this to their advantage to clear large amounts of foes."

They can also be specific to boss fights (this would be a GODSEND for savage/extreme content):
"Ramuh can cast Chaotic Strike to enthrall your companions, leading them to a shocking doom. If marked by Thunderstorm, you can move towards these victims to give the shock that'll save their lives."

Even stuff we take for granted?:
"Cross-class skills provide much versatility to any job. Using the 'Swiftcast' spell from Thaumaturge, for instance, on your healing class will speed up the cast times of 'Raise' to get your fallen comrades back in action."

I think this would be a big boon, if done properly, for easing players into content while alleviating the concern among the community about a rise of low-skill players. Thoughts? Ideas?