They haven't missed the point. People who are saying no to it are mainly saying no because story and the response they gave is valid and relates to what they are saying.
Think of it like this. If you had limited resources on creating content what would be the best course of action:
1) Changing the MSQ by making it shorter which could take quite a bit of time away from developing level 60-70 content because your wasting time with 1-50 content. You need to also remember they would need to remove quests and make sure the ones left direct you to the right place and such and change the amount of exp it gives and the items.
or
2) Just implementing a item which already exists in the game just not on our server and take them to 60 and they can focus on 60-70.
If I was a developer I would go with 2. If you want to do the old content then do it. I won't waste time going back just to fix something a minority will even read. If you really want the story then don't use the potion simple as that. I don't see what the problem is with choice.
Also you already know how small this dev team is do you really want them to go back and waste time on 1-50 content =_= when they could spend more time on 60-70?
You guys just want to feel important because you like lore. Who cares? Other people don't want to do the story quests, it doesn't teach you anything about your skills or rotation. Get over it?
Putting story behind a raid isn't the same as people wanting normal MSQs to be optional, stop reaching.
If they disagree, that's fine they can do the story quests...like how it is in every MMO out.
It isn't reaching, you're just trying to hard to be right and failing, but since it's to difficult for you to grasp, giving your childish posts i'v seen so far i'll help you out: it means that a lot of people do play this game for the story with it, you know it being a ROLE PLAYING GAME and all that, that FOCUS on stories. that they felt they had to add it soloely for the people that like the story, you get it now?You guys just want to feel important because you like lore. Who cares? Other people don't want to do the story quests, it doesn't teach you anything about your skills or rotation. Get over it?
Putting story behind a raid isn't the same as people wanting normal MSQs to be optional, stop reaching.
If they disagree, that's fine they can do the story quests...like how it is in every MMO out.
Just because you don't like the story and think it's boring (why are you here again?) does not mean most of the playerbase does not, You'll have to deal with the story, looks like you are the one that needs to Get over it.
Who said anything about most of the playerbase? I said I find it boring and hope it's optional. In any of my other posts I sad "a good chunk of people" also skip it, stop reaching lol. It is a roleplay game, good job on figuring that out, do you role play? How many people here ACTUALLY role-play? Hmm. However it's ALSO a MMO but people keep forgetting that for some reason. Someone skiping cutscenes does not mess with your gameplay in any way, shape, or form. Making the MSQ optional does nothing to you, you can still do your MSQs and for the people that like to grind in MMOs (cause hey, that's an option once you tag MMO onto it) they can grind.
Also it's a MMO there's several reasons to be here that have nothing to do with story, shocking right?
But it's useless to them now, you get that right? This is the argument I don't get "But it'll become useless" it basically already is, people just smash through it. They don't read anything, they don't care, their goal is to get to x. So why not make it optional? That way the people that enjoy it can and the people that don't can do what they enjoy.
Last edited by Terribad; 10-20-2016 at 07:20 AM.
Even if nobody cared about the dialogue, which is just untrue, but let's go with it, what about the instances? If you don't have people doing the quests to unlock them, then they die. Queues become stupidly long, it becomes prohibitively hard to find a group. Is that a good gameplay model?But it's useless to them now, you get that right? This is the argument I don't get "But it'll become useless" it basically already is, people just smash through it. They don't read anything, they don't care, their goal is to get to x. So why not make it optional? That way the people that enjoy it can and the people that don't can do what they enjoy.
So, could you quote me where you talked about how not necessitating the unlock of story-related instances (which most of them are) and how that will affect queue times? Because that's really what I'm interested in. Thanks.
I'd also like to say that people learning their jobs well enough to not hold the community back in endgame just by looking at tooltips/fategriding is not compelling, as we've seen over and over again how "well" most of these people play in reality, see my examples in other posts. I'm not persuaded.
How is it useless? You still go through The Black Shroud, La Nocsea and Thanalan. You still go though the 2.X dungeons, trials and solo instance battles. You don't enjoy the story, then don't watch it.But it's useless to them now, you get that right? This is the argument I don't get "But it'll become useless" it basically already is, people just smash through it. They don't read anything, they don't care, their goal is to get to x. So why not make it optional? That way the people that enjoy it can and the people that don't can do what they enjoy.
Useless for the people that don't care about the story, they aren't reading it. My understanding is they want people to pay attention to it, right? And from what I've seen from other people arguing with the same point as yours (which I'm assuming here cause you can mean something completely different.) is that the story becomes useless if it's optional. But wouldn't it be useless now for the people that are already skipping it?
Um ok? Glad to know I'm important enough to have you wish for something for lil ol' me.
Last edited by Terribad; 10-20-2016 at 08:07 AM.
Why do people who don't care about the story want to play the game? I'm assuming it's for the gameplay right? If you're new, you have years worth of development put into the gameplay that you can enjoy in 2.X and 3.X. Skip the story all you want, but right now the people who do that get 1 - 2 weeks of 2.X content they can enjoy before they reach Heavensward. When 4.0 hits they will have 2 - 3 weeks of content they can enjoy before hitting 4.0.Useless for the people that don't care about the story, they aren't reading it. My understanding is they want people to pay attention to it, right? And from what I've seen from other people arguing with the same point as yours (which I'm assuming here cause you can mean something completely different.) is that the story becomes useless if it's optional. But wouldn't it be useless now for the people that are already skipping it?
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