The same ammount of times you will have to do in another game (you name it) each type of the content when you want a fresh start. Or with a new character in this very game. Not every MMO has a Change Job system and allows you to level from level 30 directly when you unlock a new class, you wont even need to do Sastasha if you dont want to. You have other options to choose from to gain experience and level your class.
After reading the post, people are right to complaint if EVERY part of Stormblood is locked behind the MSQ. That was a bad idea and i hope if i unlock a new class i can walk, do quests and see the new areas before going into the new Story missions. What i disagree on it's on the Level potion/skip content potion. You name it, it's the same. Now that there is people comparing FFXIV to FFXI (when in another topics we couldnt even name it...) i want to point something FFXI did really bad. Now gain exp in XI it's very easy, a walk in the park compared at was it used to be. Do you know what did that bring into the end-game there? Players who didnt even know how they classes work.
Now, do you want to have in Savage/Extreme a healer who doesn't know how to heal? Or a tank who says "I wont use the mitigation abilities, it's the healer work to overheal and keep me alive" each time you join into end-game content? If we had a potion like that not only veterans would use it to level another class, new players would buy it and use it at the minimum chance killing all the low level content in the game. That will be a problem for the high level content because they dont have the gear and experience, and at the low level because every other player who want to do Sastasha for the very first time wont have any party member to gather with.
Make the MSQ less toxic? i can agree with that at some point, but i will not agree to that potion or "MSQ 1000%" faster, or "5h" as you said.


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