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  1. #481
    Player
    Kondor's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Ania Chan
    World
    Moogle
    Main Class
    Conjurer Lv 100
    Yoshida Have 3 times more money for SB so lets spend some to RE-WORK ARR and make it like that:
    1) MSQ need be faster (like 1000% faster)
    2) we need fly in ARR areas
    3) First Chocobo and retainers have to be in MSQ because people miss side quest.
    4) Dye, Glamours, challenge logs, save slots and all stuff what was added form 2.0 until now should be unlocked at start.
    5) Make a Novice Hall pass in MSQ

    All this options will make compromise between people who want MSQ and people who want Skip Potions. If MSQ will take like 4-5 hours and you don't need make a exp grind between MSQ and spend a whole day in wiki to read where to unlock mounts all will be happy. New players will reach Expansion in less than 5 hours and they will have small tutorial and people who go in the game to explore story they don't need a grind exp on fates.
    (0)

  2. #482
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kondor View Post
    Yoshida Have 3 times more money for SB so lets spend some to RE-WORK ARR and make it like that:
    1) MSQ need be faster (like 1000% faster)
    2) we need fly in ARR areas
    3) First Chocobo and retainers have to be in MSQ because people miss side quest.
    4) Dye, Glamours, challenge logs, save slots and all stuff what was added form 2.0 until now should be unlocked at start.
    5) Make a Novice Hall pass in MSQ

    All this options will make compromise between people who want MSQ and people who want Skip Potions. If MSQ will take like 4-5 hours and you don't need make a exp grind between MSQ and spend a whole day in wiki to read where to unlock mounts all will be happy. New players will reach Expansion in less than 5 hours and they will have small tutorial and people who go in the game to explore story they don't need a grind exp on fates.
    And then there will be another post ranting about "there is nothing to do in the game".

    Again.
    (1)

  3. #483
    Player
    Kondor's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Ania Chan
    World
    Moogle
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Zhamkyong View Post
    And then there will be another post ranting about "there is nothing to do in the game".

    Again.
    Sure, because Yoshida send me in sastasha once again! Dude you know how much i have done dungeons in my last 3 years in FFXIV?
    We are talk about EXPANSION and how to get into EXPANSION not sastasha. So discussion is make a Skip Potion or make MSQ and Side Quests less toxic. So if they let die Sastasha i will be happy because i really hate this dungeon and almost all lvl 15-49 dungeons because i have to visit it almost every day (leveling roulette, mentor roulette, etc).
    (0)

  4. #484
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    Yes two or three days, with ALL ARR content. If you read what I wrote you'd understand that all starting out brand new in HW at level 30 with NO ARR content
    ARR content would not disappear, it just wouldn't be required. Meaning you'd have all the dungeons available if you want, each with a first time bonus, obviously.
    Quote Originally Posted by Nestama View Post
    I was unaware the only new zone in Zilart was Sky. How about that.
    Again, if endgame is not your priority, and you have access to the jobs you want, it doesn't matter which zone you start in. Especially considering that every FFXI player spend more time in vanilla zones just to not be butchered by higher level monsters than any FFXIV player will spend doing the annoying fluff quests in the MSQ.
    Quote Originally Posted by Kondor View Post
    Sure, because Yoshida send me in sastasha once again! Dude you know how much i have done dungeons in my last 3 years in FFXIV?
    We are talk about EXPANSION and how to get into EXPANSION not sastasha.
    Yes, and the new expansion will have, what, 7 dungeons, like 3.0 ? How many days does it take to be bored by having only seven dungeons to do, especially since 5 of them will probably be mostly ignored after your first run ? Endgame repetition is bearable because the game has many many things to offer before that. Skip the whole previous content, and you remove that part to just focus on "Log in, do you ex roulette, log out".
    (0)
    Last edited by Reynhart; 10-19-2016 at 08:16 PM.

  5. #485
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kondor View Post
    2) we need fly in ARR areas
    Forget point 2 without a ARR map redesign

    3) First Chocobo and retainers have to be in MSQ because people miss side quest.
    Joining a Grand Company and unlocking retainers are already part of the MSQ. Buying the Chocobo with seals and hiring retainers don't have to be extra in the MSQ.
    (2)
    Last edited by Felis; 10-19-2016 at 08:28 PM.

  6. #486
    Player
    Kondor's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Ania Chan
    World
    Moogle
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Felis View Post
    Forget point 2 without a ARR map redesign
    Yes i know, but Yoshida says if people like have BACK Potion they will reset all progress to 0 because MSQ have flags - unlock or not unlock so if they choice option to rework a MSQ they generally will make ARR form beginning. I remember when i play 1.0 Yoshida says they need make game once again to make it playable but they have limited time and budget so ARR was chip and fast and also great but now when we have ending of HW and all old players prepare to new expansion, ARR make Yoshida's team a problem because structure of game was design for PS3, fast and lower cost as possible. Now They can fix it and i have hope thy will.
    (0)

  7. #487
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kondor View Post
    Sure, because Yoshida send me in sastasha once again! Dude you know how much i have done dungeons in my last 3 years in FFXIV?
    We are talk about EXPANSION and how to get into EXPANSION not sastasha. So discussion is make a Skip Potion or make MSQ and Side Quests less toxic. So if they let die Sastasha i will be happy because i really hate this dungeon and almost all lvl 15-49 dungeons because i have to visit it almost every day (leveling roulette, mentor roulette, etc).
    The same ammount of times you will have to do in another game (you name it) each type of the content when you want a fresh start. Or with a new character in this very game. Not every MMO has a Change Job system and allows you to level from level 30 directly when you unlock a new class, you wont even need to do Sastasha if you dont want to. You have other options to choose from to gain experience and level your class.

    After reading the post, people are right to complaint if EVERY part of Stormblood is locked behind the MSQ. That was a bad idea and i hope if i unlock a new class i can walk, do quests and see the new areas before going into the new Story missions. What i disagree on it's on the Level potion/skip content potion. You name it, it's the same. Now that there is people comparing FFXIV to FFXI (when in another topics we couldnt even name it...) i want to point something FFXI did really bad. Now gain exp in XI it's very easy, a walk in the park compared at was it used to be. Do you know what did that bring into the end-game there? Players who didnt even know how they classes work.

    Now, do you want to have in Savage/Extreme a healer who doesn't know how to heal? Or a tank who says "I wont use the mitigation abilities, it's the healer work to overheal and keep me alive" each time you join into end-game content? If we had a potion like that not only veterans would use it to level another class, new players would buy it and use it at the minimum chance killing all the low level content in the game. That will be a problem for the high level content because they dont have the gear and experience, and at the low level because every other player who want to do Sastasha for the very first time wont have any party member to gather with.

    Make the MSQ less toxic? i can agree with that at some point, but i will not agree to that potion or "MSQ 1000%" faster, or "5h" as you said.
    (1)
    Last edited by Zhamkyong; 10-19-2016 at 09:22 PM.

  8. #488
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zhamkyong View Post
    snip
    Majority of people already don't know how their class works and they didn't skip. Some reason people think that the quality of player skill will go down without realising how bad it already is. Also if someone is planning on doing Extreme or Savage content they will learn their job to do raiding like most people who try to get into raiding, so I can't look at that argument very highly. If you have problem with a skip potion with people using it to level multiple jobs then only give one when you buy the Expansion and not in Mogstation and you can only use it on one character and job and it's not account wide so people can't make new characters to insta level.

    Also just so you know jump potions give you gear (NOT TOP TIER GEAR) for your level so that argument is gone. Also you need to remember not everyone played this as their first MMO so even though they are a new player it shares elements across multiple MMOs. Also people will still do Sastasha, Leveling Roulette is still there so that argument falls flat.
    (2)

  9. #489
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Remus View Post
    Majority of people already don't know how their class works and they didn't skip.
    Well, imagine if they skip it.

    Quote Originally Posted by Remus View Post
    Also if someone is planning on doing Extreme or Savage content they will learn their job to do raiding like most people who try to get into raiding, so I can't look at that argument very highly.
    Not everyone does it. I cant do raiding because of the free time i have, but i at some times i have seen better healers in level 60 dungueons, for example.

    Quote Originally Posted by Remus View Post
    If you have problem with a skip potion with people using it to level multiple jobs then only give one when you buy the Expansion and not in Mogstation and you can only use it on one character and job and it's not account wide so people can't make new characters to insta level.
    That... it's a better idea. I still dont like it, but it's something that would work the deal.

    Quote Originally Posted by Remus View Post
    Also people will still do Sastasha, Leveling Roulette is still there so that argument falls flat.
    I supose that depends on the server we are playing.
    (1)

  10. #490
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Reynhart View Post
    Again, if endgame is not your priority, and you have access to the jobs you want, it doesn't matter which zone you start in. Especially considering that every FFXI player spend more time in vanilla zones just to not be butchered by higher level monsters than any FFXIV player will spend doing the annoying fluff quests in the MSQ.
    In addition to conveniently ignoring the fact that the point was being made that there were plenty of NON-vanilla zones added with Zilart that were available right off the bat - many of them LOW- and MID-LEVEL zones, such as Yuhtunga/Yhoator, Zi'tah, and Altepa - you're also conveniently glossing over the fact that Sky was just one of several varieties of endgame provided by RotZ. Ground HNMs were accessible straight out of the gate (though folks needed to level a bit before it became reasonable to fight them), and Dynamis did not require ANY Zilart MSQ progression whatsoever (though it did require completion of the vanilla MSQ).

    THAT is what I think this game lacks - endgame options that do not depend on MSQ completion. Endgame stuff for folks to have fun with WHILE they progress through MSQ, not exclusively AFTER.

    Right now, ALL of FFXIV's endgame requires MSQ completion. And, in many cases, it is completely arbitrary. The Binding Coil of Bahamut, for example - there's no real reason you should have to complete MSQ to access that. The storyline has nothing to do with beastmen summoning Primals, or Garlean incursions, or any of the other main points of vanilla MSQ. It could be accessible from the moment that Allisae parts ways from her brother, and the storyline would still make complete sense.

    The same goes for Alexander. You'd need to tweak the storyline a bit to remove Y'shtola from it, but her role in the Alexander story is pretty minor and could be replaced by pretty much any other character, or even a new NPC. Done right, there's no reason you couldn't dig into Alexander the moment you set foot in the Hinterlands.

    SE made the decision to lock EVERYTHING endgame behind MSQ completion, rather than just SOME endgame behind MSQ, and I say that that was a critical mistake, especially if they continue this practice expansion after expansion after expansion.

    I think they're coming around on this, though... Floors 101-200 of Palace of the Dead are supposed to be challenging, and presumably do not require any MSQ completion beyond what was required to enter in the first place. Done well, that could be one source of (mostly) MSQ-independent endgame. Perhaps this Eureka zone in Stormblood that was teased will be another such case? Time will tell.
    (3)

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