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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SenorPatty View Post
    Then slowly but surely, the enjoyment you were getting from msq turns to necessity because as much you want to like the story and as much as you try to progress through it on a daily basis, you keep asking yourself why are you barred from doing lvl 60 content when you've reached it without trying hard at all?
    This is why it's so important to remember that it's an MMORPG, and I mean for everyone to remember. A lot of the content you'll do to complete the story can be done with friends, obviously not so much on the fetch quests and such like, but even then, a friend can accompany you and you can work on FATE and leves or whatever along the way.

    Part of the problem I feel for new players joining the game is that they might have friends at level 60, and so when they get to that level and through the MSQ they can run the same content and play together, sound great. Except that they have to get there first - which is a fun journey in and of itself. However, for a new player, it can be a lonely journey, which is ironic considering this is a multi-player game. This is why I wish people would be more open to joining FCs that are not progression minded end-game lobbies. It would be great if more established players would realize this and put more time and effort into welcoming new players and helping them along in the game. It would certainly make things less lonely for them while they work through all that MSQ.
    (9)

  2. #2
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Part of the problem I feel for new players joining the game is that they might have friends at level 60, and so when they get to that level and through the MSQ they can run the same content and play together, sound great. Except that they have to get there first - which is a fun journey in and of itself. However, for a new player, it can be a lonely journey, which is ironic considering this is a multi-player game. This is why I wish people would be more open to joining FCs that are not progression minded end-game lobbies. It would be great if more established players would realize this and put more time and effort into welcoming new players and helping them along in the game. It would certainly make things less lonely for them while they work through all that MSQ.
    Definitely. I would like to see more lower-level activities that can be level-synced but which could offer rewards that are appealing to both high level and low level players. This could really help get new players into the game and also help with FC recruitment of new players.

    Palace of the Dead does this a bit with XP for low level players and good rewards for high level players, though it is a bit unnerving when you level way past your actual level; tome bonus makes noob farming good for experienced players also, but .... I'm thinking possibly something like.... maybe low-level or level-synced content that resembled the Aquapolis or Diadem? or advanced guildhests? or lv30 raids with good rewards? or party Level Sync for open world content other than FATEs? or ??? Basically stuff to incentivize experienced players helping new players on the same server and to make it fun for everyone to play in the same party. (Though perhaps I'm ignoring Novice Network since I don't use it.)

    In general I too would like to see more support (both from the game and from the players) for free companies to help new players work their way through the game rather than just saying "eh, do quests on your own and use duty finder."
    (2)