Page 43 of 90 FirstFirst ... 33 41 42 43 44 45 53 ... LastLast
Results 421 to 430 of 899
  1. #421
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sandpark View Post
    100 HRS or 300 HRS. You still spend too much time doing things besides reaching the goal post.
    Gratulations, so we cut off the MSQ, everything ELSE is a Timesink aswell. Relic is a Timesink, Tomestones are a Timesink, Woundrous Tails are a Timesink if you want the best out of it, Beast Tribes are a Timesink, Gathering/Crafting is a Timesink, Leveling is a Timesink, heck, Building up a Free Company is a Timesink, Selling Stuff on Marketboard is a Timesink, everything is a Timesink.

    You want to know why?

    1. -- The longer Player need to do something, the more they have to Subscribe, thus, keeping the Game alive.
    2. -- It is an MMORPG, it is meant to be a huge Timesink, this is no Shooter, it is an RPG just with hundred thousands of Players connected!

    Do you actually know how much it costs to maintain all these Servers, Staff Members / Developement Team, Developement in General, PR, Events? No?
    We are not talking about a few Hundred Thousand Dollars or Millions of Yens, it is beyond that!

    Cutting or removing Timesinks such as Main Story or Tomestones in this Game will kill FFXIV faster than you might think.
    Players would be already iLv.259 (Full Shire Gear being +260) and just quit the Game waiting for another 2 Months and a half for the next Patch.

    This is Dooming the Game to it's own Death!
    (6)
    Last edited by Mwynn; 10-19-2016 at 03:19 AM.
    #GetSelliBack2016

  2. #422
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by basketofseals View Post
    Just because that's the norm, doesn't make that a good thing. SE should endeavor to make the game fun at all levels.
    They already do, hence "catch up patches" they won't just completely hold your hand tho, hence just skipping everything and getting straight to end game. You have to actually do some kind of work to get what you want.

    Not to mention the early ARR story is so watered down/vs our current levels, you can seriously just get one high level freind to solo/duo most of the dungeons you'll need. in fact i have seen plenty of green leafs in level 50 instances, it clearly is not a long process. Those people just want to be lazy, it's not a matter of being a "good thing" as that it self is subjective, it's just necessary.
    (4)

  3. #423
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bebekurenai View Post
    People nowadays want everything handed to them with little to no effort from their part. If a new player can't reach endgame within a week, he rants about too much grind and so on. We got all these facilities to help out friends that come to us, like unsynced DF, lots of classes, parties etc and still they complain. All has to be done with no effort and in days.
    I've had no problem getting my alts to 60 and to the end of current HW, it's not such a grind as they moan. Yes some quests are a bit boring and could be deleted for what I care, but with all the skipping cutscenes it took me maybe 2 weeks to reach 60 and open access to everything.
    You guys might aswell just go on youtube and watch playthroughs, then you don't even have to play hehe.
    I agree with this 100 percent if you want a short game play an rpg game are sports games where u can play one game and turn it off.
    (0)

  4. #424
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Reynhart View Post
    If it has become the norm, it's because it works. And if businessmen react like MMO players, it's probably the most profitable way of doing things when you consider dev cost vs profits.
    It works in a very loose sense. It's kinda something we've all accepted and are willing to move on, but I can assure you it turns people who are new to the genre off.
    (0)

  5. #425
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Mwynn View Post
    Gratulations, so we cut off the MSQ, everything ELSE is a Timesink aswell.

    You want to know why?

    1. -- The longer Player need to do something, the more they have to Subscribe, thus, keeping the Game alive.

    Do you actually know how much it costs to maintain all these Servers, Staff Members / Developement Team, Developement in General, PR, Events? No?
    We are not talking about a few Hundred Thousand Dollars or Millions of Yens, it is beyond that!

    This is Dooming the Game to it's own Death!
    Not sure but according to here it only cost WoW 200 mil since 2004. And that is the biggest playerbase to date.
    http://www.theregister.co.uk/2008/09...t_upkeep_200m/

    If you remove the barriers between timesinks as in having to do other things to do what you want to do. Then the time stink still exist, it just isn't as overburdening and actually welcomed often.

    Timesinks are needed and that is the point of a sub based mmorpg. However when you go out of your way to add those in multiple areas and other companies do not. People leave your game in droves and sometimes do not come back.

    I love horizontal progression and games that demand loads of time when done the right way. Done the wrong way it becomes a hardcore game which 998 out of 1000 companies are trying to avoid like the plague for some reason.
    (1)
    Last edited by Sandpark; 10-19-2016 at 03:32 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  6. #426
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by basketofseals View Post
    but I can assure you it turns people who are new to the genre off.
    No, it doesn't. I can assure you, if SE wouldn't have seen a sufficient amount of new players coming in for HW, they undoubtedly would have changed their design for Stormblood.
    Only them can really see the actual numbers of new players. Any personal observation you, I or everyone else could make would only be an irrelevant sample compared to a whole playerbase.
    (2)

  7. #427
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    Ok, not your idea precisely.
    But the whole "We should be able to start Stormblood rigth away" surely is. And let's be honest, most of the MSQ is not fluffy cutscenes.
    People see it like that probably because some patches didn't have much more to offer, without realizing that only counted for less than 1 hour of MSQ.

    If they find the early game too boring, I wonder how they'll like doing the same content over and over and over at endgame
    my idea was never that...:/
    but you kept picking things and turning them around to make it seem like I ever said that.
    (1)

  8. #428
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by basketofseals View Post
    I can assure you it turns people who are new to the genre off.
    So, your idea is to change the genre?
    If staying true to the genre turns people new to the genre off, then those people don't really like MMOs, right?

    It's WoW WOTLK all over again, according to you. MMOs were a niche market, so they changed the genre into something else to make it more palatable to... PEOPLE WHO DIDN'T LIKE MMORPGs. Nice #NOT
    (2)

  9. #429
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,512
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Reynhart View Post
    No, it doesn't. I can assure you, if SE wouldn't have seen a sufficient amount of new players coming in for HW, they undoubtedly would have changed their design for Stormblood.
    Only them can really see the actual numbers of new players. Any personal observation you, I or everyone else could make would only be an irrelevant sample compared to a whole playerbase.
    Well what is and isn't gated has yet to be officially announced. How it is gated also yet to be announced. The following statement seems to imply that they did not see the bump of new players from HWs they had hoped. But may have been offset by the gouging of inventory and cash shop.

    Main Scenario Progression to Access 4.0 Content

    Though it’s still a bit early to talk about this, you’ll be able to access and accept quests for Patch 4.0 even if you have not completed the main scenario for the Patch 3.x series. Similarly, you’ll be able to unlock new jobs regardless of your scenario progression. Due to this, we feel the need to create a system that will allow you to watch a digest of what happened. However, for the 3.0 story, since everyone has seen everything up until now I think it was enjoyable, and while there were some pros and cons for this, I think having the system we did for the 3.x series was a good thing.
    (3)

  10. #430
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lulu89 View Post
    Then maybe ppl need to play an MMO that's not Final Fantasy!
    Final Fantasy is a Story based GAME! Not a free hand out of crap.
    The story is what make this game Final Fantasy!
    The game can have a story and still not restrict players from content they have paid for based on the arbitrary requirement of "have you clicked through these fifteen million boring cutscenes?"

    The story isn't that great. I play through it, sure. I even enjoyed some parts of it. But I put money down on the HW expansion. The game should let me access that content (even if it's just visiting zones and picking up the jobs) whenever I want.

    Quote Originally Posted by Moonlite View Post
    Though it’s still a bit early to talk about this, you’ll be able to access and accept quests for Patch 4.0 even if you have not completed the main scenario for the Patch 3.x series. Similarly, you’ll be able to unlock new jobs regardless of your scenario progression. Due to this, we feel the need to create a system that will allow you to watch a digest of what happened. However, for the 3.0 story, since everyone has seen everything up until now I think it was enjoyable, and while there were some pros and cons for this, I think having the system we did for the 3.x series was a good thing.
    Oh sweet. Where was this?
    (0)
    Last edited by Naunet; 10-19-2016 at 05:27 AM.

Page 43 of 90 FirstFirst ... 33 41 42 43 44 45 53 ... LastLast