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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Please god, no.
    If you don't want to run old content, just don't. Plenty of people will still do it to help new players.
    Quote Originally Posted by Berethos View Post
    Ignoring how little "filler" there is in the 2.x
    There are a lot of fillers in 2.x...quest that makes you back and forth between 2 NPC...or worse, quests where Minfilia contacts you by linkshell because she wants to see you, only to send you somewhere..."You couldn't tell me that directly, you idiot ?!"
    (2)

  2. #2
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reynhart View Post
    There are a lot of fillers in 2.x...quest that makes you back and forth between 2 NPC...or worse, quests where Minfilia contacts you by linkshell because she wants to see you, only to send you somewhere.
    Filler quests are those that send you off to do something and when you return you're right back where you started without having progressed any other element of the plot or story. The only one that actually truly fits that criteria are the quests you do with Tataru (where she tries the different jobs/professions), and even those have some character development for her going forward, and also serve to create a sense of pacing and a calm moment before the storm at the end of 2.5 (so technically filler, but still useful as a story-telling element).

    Fetch quests, talk-to quests, etc., are NOT filler IF they move the plot forward...and most of 2.x does exactly that. What keeps getting called filler is based on a misconception created by impatient players who want little more than to get to the next exciting action set piece and skip anything they find boring (what they find boring usually being labeled as filler).
    (1)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Reynhart View Post
    If you don't want to run old content, just don't. Plenty of people will still do it to help new players.
    No, they won't, which is why the development team is constantly coming up with carrots-on-sticks to shove us back into that tired old content. This is precisely what I'm advocating against with my support of things like optional skip potions. Why do you think the relic questline shifted from a cool series of unique trial battles to the leveling-content-revival it is now? Sure, some of it was because people complained about the HM primal difficulties, but I guarantee a lot of it was a sneaky way to bolster activity in low-level areas while helping the devs cut corners on development costs. This is the game direction I don't want to see.
    (2)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Berethos View Post
    Filler quests are those that send you off to do something and when you return you're right back where you started without having progressed any other element of the plot or story.
    Ok, let's not call them "filler" then. But it's still quests where you spent 90% of the time going back and forth between locations. This could easily be compressed without losing any plot point and skipping no real "content".
    Quote Originally Posted by loreleidiangelo View Post
    This is the game direction I don't want to see.
    Saddly, this is the best way to be new player friendly. Giving a new player a jump or potion will just make them totally ignorant on how to play.
    And the higher they are, the less forgiving other players will be.

    The problem with the relic is not the usage of old content, it's that people thought it would be an elite weapon, worthy of the name "Relic", judging by the difficulty of the first step.
    And by offering other idea like Wondrous Tails, they can have many different ways to revive old content.
    (2)
    Last edited by Reynhart; 10-17-2016 at 11:29 PM.