Put the new jobs quests in ARR areas so new players can unlock them at 30 and level them up while doing the MSQ, Ala Mhigo should be locked behind the story but no reason the jobs need to be.
Put the new jobs quests in ARR areas so new players can unlock them at 30 and level them up while doing the MSQ, Ala Mhigo should be locked behind the story but no reason the jobs need to be.
My suggestions:
- Improve class/job quests, have them teach you about the moves and how they work, and get you to understand combos, and stuff like that. Place more value in the quests. Have the class/job duties make you use your combos and cooldowns to progress
- Remove the filler BS from MSQ (2.x and to a lesser extent 3.x)
- Make the new jobs accessible from level 30, so long as you have Stormblood
- Nicking someone else's suggestion here, but this could work really well, is somehow create a tie-off point whereby you don't indulge in the DragonSong War, and instead jump to post-DSW. Where from though, I don't know.
I have friends I'm trying to get into the game. I'm possibly going to wait until all crafters bar CUL are 50 though, so that I can craft them all the stuff they need.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I don't know why people have problems with MSQ.
They are basic a guide to level up to 60. In ARR, you can simple skip any of side-quests and focus in MSQ and you are in lvl 50 in no time.
Please DON'T let people go to 60 by simple buying a expansion or some upgrade item in MogStation.
Actually, some do, because the other 7 people are there on trial roulette and are so overgeared it doesn't matter much.
But honestly, the skills in this game are transparent enough that you can figure out a decent rotation just by reading the tooltips. I find it laughable that some people suggest people who are unable to do that would somehow become better by having to do fetch quests for Minfilia. Do they expect people to start reading tooltips out of sheer boredom or something?
For me personally, all the quest restrictions only achieved one thing for me: I skip all cutscenes by now. It's become force of habit - at first it started with me simply wanting to try out the new jobs, then I started an alt and already knew all the cutscenes, then another alt, same thing and eventually, it just happened everywhere. And honestly, I lost interest as well in the process.
More important than that, though, is that SE will have to keep reviving old content over and over forever. If new people have to run that content, it needs to be run with acceptable queues at all times and newbies alone can't do that, so they gotta push Vets in there somehow. If you see a connection to tomestones, wondrous tails and the relic weapon quest setup, I'm sure that is entiiiiirely coincidental.
Wondorous Tails is great though. Carrying newbs for loads of tomes and tier V materia? Yes please. Ex primals now literally die before my Battle Litany runs out. I can set up pony farm parties amd get crafting mats for days
Player
Why is this thread even a thing? You can go back and read countless community threads on here about why this isnt a thing
and im glad they listened to the community, at least on the english forums about this issue. you guys crying about how unfair it is for new players not to be able to raid the first day they buy the game, for a 100$ fee of course for that good good free pass potion, are being a little bit crazy here. It isnt even a question of why its a thank the twelve they listened to us. comes out?
Though, personally id be fine with story being sort of skippable in the light of how x npc changed their dialogue based on whether we were dragoons or cleared coil, etc. ANYWAY what is the issue here'? It doesnt take years to got through HW from 1, you actually dont miss out on anything with our lovely weekly cap welfare program, cause ypu know in a few short months that stuff will get replaced and have no cap, the end game catch upis rediculpusly fair to people that are absentee for long periods of time, and have no hope of changing, and now you want yoshi p to add to the stop playing this game till a new patch comes out to, buy a potion, try the new raid, dont actually pa y a sub, then come back in 3 months when a new patch
If you're starting a new character from scratch, you're not obligated to watch the cutscenes. The escape key is great. And smacking the 0 key repeatedly to spam through dialog.
If you don't enjoy the leveling process, and you're just starting characters for RP purposes, then don't level them.
Personally, I love leveling. I've got a lot of one-job wonder characters, and while grinding out the story is real chore on them, there's something really exciting about getting them up in terms of levels.
I always advise all my newbies to enjoy the story. Racing to the finish line is silly on this story driven game.
I've seen so many people skip story quests and then once they reach the end and start seeing some story, they REALLY regret not knowing what's going on.
Someone on my FC doesn't want to hold people up with his cutscenes. I gotta make him watch every time lol
http://king.canadane.com
The raids have story as well. So basically people want to skip story for more story, only to make an alt and go back for more story
THIS.Very Very Very bad idea let players skip stuff or give them level 60 by the face. Games starts form the beggining, not from the end. Sorry but the XXIth century "gamer" mentality of "please give me all here and now without time and effort" is the worst thing hapenning in the videogame world. So, I won't support such thing. Games start form the beggining.
Here's a what-if:
Instead of another level bumper expansion with new tomestone tiers and crazy repeated gearboosting, Stormblood is an entirely independent story parallel with ARR/HW, with a completely integrated 1-60 progression instead of 1-50 + 51-60 - with just base classes and with different/alternative jobs to ARR.
You come into Stormblood, you can start there. Hey you can cross over later into ARR/HW. Hey you're from ARR/HW and you can start on a new class using the SB MSQ to levelup and get to the new jobs. Or if you're in a hurry you'll leverage your ARR classes.
Hmm ?
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