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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ToasterMan View Post
    Yeah I wasn't really paying attention with my sword. I kinda just put something in there real quick with the materia I had because I was probably going to be replacing it soon anyway.
    That's a start, but it won't make a huge difference in regards to Tp depletion.

    A good chunk of the Tank gear that we currently have access to has Skill Speed. Even with the bare minimum, it's easily possible to flat-line your Tp at the current level in a lot of standard content. If you're rotating the typical GB>RA>RA combo, then you're doomed to run out if you're at 100% up-time, or even close to that. Currently, the only way to avoid that problem is to Tank swap, or sabotage your own dps by casting unnecessary Clemency/Stoneskin/Flash.

    What a lot of people are saying about pushing higher dps to clear content faster is nonsense as well. Firstly, most of the time you'll be running in DF. Expecting DF-Pick up Groups to push phases is lunacy. Secondly, you ran out of Tp in A9 at ~ 50% of the fight (which is pretty common from what I've seen in that fight so far). That means that the dps would have to clear the content at double the speed just for you to still have enough Tp to keep attacking. Assuming your clear was anywhere near the standard clear time for that fight, then that is an incredibly unrealistic expectation. With current gear levels, it's doubtful that your dime-store DF Dps would even be capable of pushing those kind of numbers. AS a Pld, you are also almost incapable of doing anything about pushing Dps, because you have no way of buffing your party's dps other than running in Sword Oath, which really won't be enough to speed things up enough to matter. In fact, you'll eventually hurt you party dps just by running out of TP and being unable to sustain your attack.

    Unfortunately, SE seems to think that this state of affairs is completely fine, which is why they've allowed this problem to repeat itself something like three or four times since the original ARR content. If they keep to their traditions, then they'll just patch us again with yet another Tp reduction somewhere in our rotation to hold us over until the next set of gear puts us over on Skill Speed again, and the cycle will continue. The only way to avoid it is to wash your hands of it. You're better off playing as War or Drk, neither of which suffer the same Tp drawbacks, nor do they have to rely so heavily on other jobs and party performance just to stay afloat.
    (1)
    Last edited by Februs; 10-17-2016 at 05:02 PM.

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Februs View Post
    Snip
    Pretty accurate statement but it's not so bad in certain fights. A11 normal, A12 normal, and Sophia Extreme for example have enough times where you need to move or the boss jumps that TP should never be an issue no matter what tank you are. In Xelphatol/Gubal also the DPS requirements aren't so high that you'll have TP issues unless both your DPS disconnect at the start of a boss fight.
    (0)