So you want to take away the way a FF story flows? That wouldn't work one bit. People play FF for the story mostly.
So you want to take away the way a FF story flows? That wouldn't work one bit. People play FF for the story mostly.
The OP cannot possibly serious, this would be absolutely horrible. Im 500% against this.
Only acceptable exception would be for alts. With the condition to have at least one character level 70 with HW story complete.
There's more to this game than just the story. Anyway, if Bloodstorm areas are blocked off until you finish HW (with new Jobs locked behind it again), then SE dun mucked up. If it's specifically stories, then whatever.
Lock the story, not the content (cities, fields, Jobs, etc). Do as FFXI did.
Last edited by Nestama; 10-17-2016 at 07:32 AM.
Now that I can agree with, allow us a way to access the new jobs w/o completing the MSQ, but unfortunately Bloodstorm areas isn't gonna work so well, especially if Ishgard areas are thrown into the MSQ where certain dungeons are gated behind. Only way that could work would be to essentially turn Ishgard areas into a deadzone completely with no use come BS. And that's something I like about FFXIV vs WoW, FFXIV keeps old areas relevant even during a new expansion so it still partakes in the story, WoW doesn't do that (at least, not that I can see anyway, aside from the main city hubs giving you directions to the new zones)
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I can get behind them shortening/condensing the 2.x quests. Those were a bit annoying, and it seems they learned because all the 3.x MSQs have been fairly short. 10-12 quests max. Leave 2.0 as is because it's not too terribly long (and since it was the rebirth of this game, I think it deserves to be left as is), condense 2.x, leave 3.0 as is, and then keep on with 3.x as is.
I don't really like the idea of a jump potion to jump people to 60. Because there's way too many people now that don't know how to properly play their jobs, I feel like it would just get worse if a jump potion was added in.
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I could have swore they said they will not gate content behind the Story anymore. Now if we still get access to the jobs then fine but for the sake of new people looking forward to playing those jobs, I can smell the fire already.
I thought future expansions they were not going to go same route as hw?
It will be a continuation of main story most likely so could see why if that is the case.
If they did a 'start at level 60' thing it would still use the same story so effectively they would be stepping into the story rather far into it. Yoshi P made a comment back at HW launch that if they did this they would do some kind of 'story so far' summary'. However, people starting at lvl 60 wouldn't have a completely different story. They would just be skipping a lot.
To be honest, they never promised that they would allow people to start at lvl 60, only that they would look at easing the requirements to doing all the patch story content. Its a trade off players would have to make. They get to jump to the most current content but at the cost of not experiencing most of the story development to that point. For people not interested in the story, and there are quite a few, that's fine. However I think anyone accepting this particular step would have to have it clearly explained that its not like they would be able to go back and re experience the story afterward since the way they describe the system it is kind of an all or nothing switch. To go back would be to turn back all your quest progression to that point and you would need to do it all again to get back to where you were.
Personally things like levelling potions and story skipping don't bother me. Players who are good tend to learn their Jobs pretty quickly while players who aren't tend to be bad even if they level the whole way. Likewise, I don't see the point of trying to force someone to watch a story they don't care to watch. As long as people understand the reality. Your not going to get the best of both worlds if you skip. It doesn't work that way. Its a trade off.
XI kept most of the expansions separate and allowed you to partake in whichever one you wanted. You didn't have to clear RotZ to do CoP or CoP to do ToAU. Some of them you may have had to clear up to a certain point but you never had to fully clear in order to get access to the next part like you do in this one.
"FFXIV: It's not XI"--possible slogan for XIV
Jobs I could understand on some level to have the jobs not locked as an incentive to be able to try out a couple other elements of the game. On the other hand, I actually liked the fact that the three Heavensward jobs were locked out not because of newer players could not access them, but because of the same reason why the cities and areas are locked: It's ALL part of the story.
All three Heavensward jobs involve the political aspects of the main city, and those aspects we would only understand through doing the MSQ. What jobs come out next in Stormblood will most likely be the same case, and I'm perfectly fine with that. That'll make the job stories better and serve as a nice reward for completing the Heavensward MSQ.
We've got maybe eight or nine(-ish) months until Stormblood. There's plenty of time.
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