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  1. #14
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by bardaboo View Post
    I mean... easier?? I've seen lvl 60 dragoons that don't even use heavy thrust. It's a fukking lvl 12 move and they can't figure out it's actually useful. And we want to cater to these people? God help us all
    Now welcome to the wonderful world of "reassesment of skills/actions/whatever".

    Heavy Thrurst is a spell, that in the grand scheme of things, adds to depth to gameplay, but a certain subset of players fail to use it for the most likely the simple reason possible: It doesn't combo, i shouldn't use it.
    Even worse: It's a single-target action, that enables an AoE Combo actions.

    This trait can be easily applied to the worst abilities in game: 30 seconds no-other-effect- DoTs - Fracture, Phleb, Scourge, Touch of Death, Mutilate.
    That's the epitome of redundant spells that add absolutely zero depth to gameplay, and seemingly only exist for the sake of having an additional spell to learn.
    Additionaly, given that all of the classes with this DoT, are melees and their combo actions, having these DoTs is kind of like "hey, delay don't use your combo".
    They are an absolutely unnecessary existance, they're confusing for newbies because of the combo actions, they add zero depth to gameplay, they exist for the sole sake of having an additional action to learn on all classes.
    You could just as well replace all these DoTs with a passive trait, that adds a DoT component to one of the combo-actions. Saves an button, and likely better gameplay.

    You can expand that for virtually every weaponskill that is not a combo-action out there. So putting it bluntly:

    EVERY Weaponskill that is not a combo-action should flat out be removed (with a certain few exclusion, generally the ranged ability on melees to pull stuff).

    Given that - here is a full overview on how i'd change/remove stuff for all weapon-skill related classes

    Lancer: Heavy Thrust, Phlebotomize are removed - Doomspike is now learned signficantly earlier, and Ring of Thorns combo is of Doomspike
    Pugilist: Touch of Death, Haymaker removed.
    Rogue: Mutilate removed
    Marauder: Fracture removed
    DRK: Scourge removed.

    Let's take a look at another spell - that in my opinion saves hardly any purpose - aside of costing an additional button: Ruin 3.
    It is your filler spell during Dreadwyrm trance, and you can use if outside of DWT to gain additional damage - BUT WAIT, there was a spell that already did similar stuff, it was called Ruin 2.

    Whatever Ruin 3 does could easily be split between Ruin I and Ruin 2. DWT now increased damage of Ruin 1 - while Ruin 2 gets a slightly increased mana cost/damage ratio. (But but senpai, i use Ruin 2 to deal damage while moving - great, now you use your overflow mana to deal additional damage while movement OR standing still, instead of using additional mana to deal additional damage while standing still).

    And you can expand this to several (a lot) of other actions. They don't serve any purpose aside of looking prettier. (A SCH hardly need Ruin 1/2 once he has Broil)

    Just turn all these redundant actions into passive traits, and give us a glamour system for abilities to keep the effects around. (hello Egi-Glamour, your system could be expanded to practically all spells).
    (4)
    Last edited by Hustensaft; 10-17-2016 at 02:00 AM.