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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lissandra View Post
    As a 1.0 player, I don't miss the physics (as nice as they looked). I felt they hindered game play... especially during fights.
    Don't forget the part where it caused a lot of player's computer to "blow up" to the point a lot of people could not play because their computer could not handle that level of graphics even at the lowest quality setting
    (2)

  2. #2
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by EdwinLi View Post
    Don't forget the part where it caused a lot of player's computer to "blow up" to the point a lot of people could not play because their computer could not handle that level of graphics even at the lowest quality setting
    The physics wasn't the problem. The issues were terrible coding/poor infrastructure/terrible MMORPG design where everything was server based (yes, even opening your menus). Apparently this was due to the fact they outsourced the coding with little time to make changes before release. The performance issues were due to poor optimisation and the fact that everything had far too many polygons. The renderer wasn't great and there was just too much. The physics were only an issue when it came down to the way movement was implemented (i.e there was a noticeable segment between standing still and moving). This can easily be avoided while still improving the quality of animations.
    (2)