Samurai confirmed?
Samurai confirmed?
Calling it now - the Imperial Gun Works weapon this awesome looking piece of Garlean Royalty uses will not technically be his weapon, but the saya itself. Think Sam from Metal Gear Rising shooting his blade out; only this being more developed in his moveset.
Looking at the trailer closely. It seems like the woman in red is doing a slash motion at the WOL
The Japanese expansion names seem to be themed after colors. Heavensward was Souten no Ishgard, or "Ishgard of Azure Skies," and the Heavens' Ward were known as the Azure Sky Knights. Stormblood is Guren no Liberator (with the kanji Kaihousha given an English reading). "Guren" is a more poetic shade of red, but also the name of a flower, so keeping the pattern would make it "Liberator of the Crimson Lotus." I think we can expect anything with "storm" or "blood" in its English name to come with a totally unexplained lotus motif.
Also, word is that Yoshida dropped the name Eureka in the keynote. That hurts a little, given my current expectation is that they will most likely bend over backwards to make sure it's completely unrelated to any prior FF3-derived content.
あっきれた。
They showed Eureka as the new exploration area in Stormblood
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I'd assume the Sea of Clouds background is a placeholder
Exactly. It's neither MSQ nor raid-related, and thus has no narrative obligations to either (not that I expected the former). Great for new players who want to jump into the new expansion without feeling overwhelmed by past plot points, less great for the abused minority that wants certain unresolved plot threads pulled out of literal temporal stasis.
あっきれた。
Gonna say 'Yda' Is a monk for a few reasons, you see her stance change a few times and the stance she uses is crane.
Given we have opo opo- monkey
Courel - tiger
Raptor - dragon/snake its not a stretch to assume they are adding new stances, maybe colibri?
And if it is Yda, shes already a pugilist so it leads that shed be a monk.
I VERY much doubt its a dancer, If it is I will print out this post and eat it.
Eureka in III was just an optional dungeon with the best gear in the game, it wasn't really tied to the story.Exactly. It's neither MSQ nor raid-related, and thus has no narrative obligations to either (not that I expected the former). Great for new players who want to jump into the new expansion without feeling overwhelmed by past plot points, less great for the abused minority that wants certain unresolved plot threads pulled out of literal temporal stasis.
Eureka in XIV is a forgotten place that was hinted at in the last CT cutscene, but wasn't really tied to the story of it.
There weren't really any unresolved plot threads with Eureka, as Nero gave up on CT the moment he tossed that tracking thing away.
Eureka in FFIII was only entered through Syrcus Tower. Entering it in the same manner in FFXIV would be... difficult, and require undoing what the majority of players found to be a perfectly reasonable, if disposable, ending.
HOWEVER
This isn't the place for this discussion (which has been had), but there were (and still are) a mountain of unexplained inconsistencies and contradictions in the lore and otherwise (that people are sick of me talking about, but you can find with a forum search) that also put that "resolution" in a completely different light than what seems to have been intended.
UNFORTUNATELY
The manner in which they've chosen to announce Eureka suggests they've decided to just keep the name, and as Nero seems to have joined the Ironworks in throwing away an entire patch-cycle's worth of character building, CT is looking to simply be the story that FFXIV forgot.
(But really I was hoping you'd figure out from my tone that I don't really want to talk about this. Alas, I was unable to restrain myself.)
あっきれた。
Back when they initially talked about Eureka and its absence in the CT storyline, they said it was left out on purpose, and that they wanted to keep that for future content.The manner in which they've chosen to announce Eureka suggests they've decided to just keep the name, and as Nero seems to have joined the Ironworks in throwing away an entire patch-cycle's worth of character building, CT is looking to simply be the story that FFXIV forgot.
While it's being shown as an exploration area similar to Diadem, we don't really know what they have planned for it. Diadem didn't have much of a backstory, because it didn't really have any structure to it. They said they've learned from the Diadem, and Eureka will likely have some structure to it, and with it, the possibility of story going into the place.
I'm sure they'll explain how we get there, and why we're even going there.
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