the stat is called "Required" Attributes, not suggested or desired. the training/squad attributes is already the ability/tools to build the ladder before they take on the mission.It's a video game. I feel I have to stress this. If you are to scale a 9 foot wall in real life, you can freeclimb, you can build a ladder, you can try to walk around it, you can use climbing tools, you can build a fricken tower or a tunnel through the wall if you've got the time. In a video game, it's just a stat check.
it was a basic example, the stat already totals all your party member and squads stats together, so it's already taken all of those things into account and your group still doesn't have the Required attributes to perform the tasks that this particular mission requires.
and it's not like the entire mission is just scaling one wall, there are other things they need to do to successfully complete the mission, that's why there are 3 required stats.
If all it did was total all three of the requirements and total all three of your stats and compare the totals, that would completely wipe out the whole idea of having three different stats. One stat can't make up for another any more than you can boost your Dark Knight's damage with crafting materia.




I believe it was just a suggestion. There's nothing wrong with brain storming. But let's not pretend this isn't a flawed system. Using my picture for example, I had 309/310 strength. In order to meet this requirement, not only do I need to raise it by 20 to meet the one point differential, I have to decrease another stat by 20, which basically switches one qualified stat for another. For one freakin point. So my success options are bench them until they level up to meet the stat, so no overnight exp, or choose another mission I've already completed, and who wants to do that?If all it did was total all three of the requirements and total all three of your stats and compare the totals, that would completely wipe out the whole idea of having three different stats. One stat can't make up for another any more than you can boost your Dark Knight's damage with crafting materia.
Each stat should have a varying rate of success based on how much it's increased or decreased. Not a flat percentage based on if you hit it or not.
except that's exactly what requirements should be.
what you're really asking for is to have more failures above the required stats so that it makes sense to go into them with much higher stats than stated.
No it wouldn't, if one stat is almost half of the total like it is for the mission I mentioned. That means you still need a lot of that stat for a decent chance of success and as Gemina mentioned, if you're only 1 to 2 points off of the total you should still have a very high chance of success.
The stat amount for the mission should be seen as what you need to have a guaranteed chance of success, but if you're only a few points off? Then yes, I would argue you should still have a really high chance at the mission succeeding.




That's not what I'm saying at all. Having more than what's required should never result in failure. Having more than the required stat has never been part of anything I've mentioned. Only less.

I wonder if they are using math more like:
All stats at listed value = 100%
If you had half the listed values for each then:
100% x 1/2 = 50%
50% x 1/2 = 25%
25% x 1/2 = 12.5%
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