Ouch, that sucks. I once had a mission in WoW fail at over 100% and got no loot due to a bug the first week of Legion.
Ouch, that sucks. I once had a mission in WoW fail at over 100% and got no loot due to a bug the first week of Legion.


Even if i don't meet all the requirements i send them out regardless, if i get the success then awesome but if i get the fail well i can then spend some little extra time on training and get the 100% success next time as there is no negative impact to failing a mission.


Must've wiped at 1%.

The points just seem so... random.
For my lvl 30 mission (to move onto next set of missions) I had my team, if I remember correctly, 1 pt below on DMG, a good 20 pts over Magic & 30/40 pts over on the last one (tactical?) but he said "i'll be blunt" and that it wouldn't succeed...
Now, i'm looking at lvl 35 missions where i'm below by about 10 pts on everything and he's saying "it'll be a challenge but I think your squad are equal to the task!" !?!?
He even says the same to lvl 5 missions!? Surely they should be guaranteed with everyone over 35!? Ugh i'm not enjoying this tbh :/ not strategically minded enough maybe![]()
Except it would be nice to at least actually -know- the numbers.you aren't supposed to math it out, as shai said, this is about people so you take risks based on what the adviser says (think strategy games like Civ). The advisers in strategy games don't tend to give numbers, only opinions on what you should do, which is the way it should be. You have the stat numbers (own and required), and you can make your own judgement, with the adviser there for when you aren't sure.
This isn't a strategy game. This is just another means to an end.



No. But I also don't think a squad commander could turn up whenever he pleases, receive the mission report and send it to the bin right away, send off the squad again and then go back to baking cakes and going fishing...
What would have made this system better was if we could actually gear the squad up like retainers, but a tad bit differently. Rather throwing highest ilv gear on and calling it a day, use a system that actually impacts how the stats are generated, and by feeding them items, similar to that of Chocobo grade feed items. Make the gear requirements be open for all classes, that way you can mix and match to find an optimal alternative, for instance you have a CNJ, GLD, ARC, and ACN, you're short 10 in your physical, but swapping out your team for other units creates a discrepancy in mental. So you open up squad and select the CNJ or ARC and equip them with "soldiers survival chest" or whatever we call it for this idea, and it gives said unit a stat increase in physical allowing you to do the mission.
I can't fathom the logic behind the "you take chances with people's lives" argument. A good leader, in dealings with military ideologies, has their unit properly conditioned, fed, and equipped, in order to handle whatever objective is bring asked of their unit. The mere fact we can only condition our unit, very limited at that, and only change their respective class upon having the next rank or item unlocked, is a very restrictive system, that also can prove to be counterproductive.
This system wasn't thought out by SE very well, and frankly I'm going to say they rushed it, it was a feature that could have actually made a promising mini game, instead it's a mess that as it stands, is almost not worth the effort to unlock the next ranking.
Last edited by Jetstream_Fox; 10-14-2016 at 09:24 PM.
A lot of time it does not make much sense to me..I could have send my squadron on a lvl 35 mission where he said that it will probably be a success if nothing bad happens (none of my members had enough lvl to even go there)..and yet at the same time I got the same message or even a worse one with the lvl 20 mission or less..how does this make sense? That is nothing strategic for me, just complete and utter randomness..Or I have such incompetent members in my squadron that they somehow could even fail a lvl 15 mission with lvl30...not sure if I want such people with me in a dungeon later on..
And they should have made it so that its different depending on the numbers that are still missing. Now you likely get a "I'll be blunt" if you only have 1 point less in two parts and yet get a "will probably succeed" if only one part has 100 points missing..it seems that the systems does not care if its 1 point or 100..so in the end as long as you dont have at least two of the three fulfilled you will get a failure, even if both parts are only one number less. Nothing with the squadrons screams fun for me..they could have done so much more with them..and instead they choose a complete RNG system.



finally a use for all those gregarious worms i mined months ago!




It definitely needs tweaking to take Character levels into account. There is no reason a lvl 39+ party should fail a lvl 20 mission because they don't have enough of one of the three statistics.
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