Quote Originally Posted by Duelle View Post
Taking what you said in mind, the only idea that comes to mind would be a barrier based on the RDM's HP (single-target divine veil without the cure spell trigger), or something with reverse scaling so it's not very strong on targets with high defense (tanks) but strong on targets with lower defense values (though I have no idea how to make that work at all).
The easiest would be just to take a page from Essential Dignity or any classic Minus Strike -- make it a very snappy instant (flat damage) barrier that increases effectiveness with target missing %HP. A tank may then be more safely able to maximize it, albeit it at uptime cost, whereas a non-tank would be quicker to maximize it, and it's effect would seem more significant. If you want it to be more preparative, there's a bit more coding required, but is otherwise simple -- have it apply a barrier that reduces damage by a percentage equal to the %HP the attack otherwise would have consumed, absorbing up to (half?) your maximum HP. (Your 1.0 Aegis Boon, when it would not only block, but absorb / heal for the damage that would have been taken... as support.) And if you want to be the kind of utility that costs the rest of the kit next to nothing, make it a health transfer instead, or even a health equalization like Spirit Bond Totem (which would still kind of make sense for a Phalanx).

Also, I'd like to hear more about this Judge fight of yours. /twiddling imaginary goatee