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  1. #81
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ADVSS View Post
    totally down with this
    Level 35 quest - "I AM THE LAW"
    YES! Seriously Ala Mhigo seems the sort of the "judge, jury, and executioner" place if I am reading the npcs right. It would just be fun.
    (0)

  2. #82
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by ADVSS View Post
    SE told tanks in 3.2 "youre not a DPS youre a tank" so yeah. losing 30% damage because dps isnt your job is literally what we got. I wholeheartedly agree with how you feel, but yeah

    correction: Tanks that utilized the only aspects of hybridization, lost that much damage, those that were only tanks and not dps didnt really miss out on anything tbh. Im actually amazed they havent flat out done this to healers yet to be honest.
    Not really, that changed occur because it was causing more work on the healers to keep Tanks with less HP alive. It was an unfair curveball being thrown at healers because tanks wanted to add more STR to hit harder. It had nothing to do with not wanting them to DPS and everything to do with how it was affecting the workload of healers compared to what it should of been.
    (0)

  3. #83
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ADVSS View Post
    Then they totally missed the mark entirely with what they did. Nobodies fault but SE when they give a tank a 500 potency attack that can be chained by abusing the stack system.
    Yeah and why would they give a tank class with more DoT damage and oGCDs than MNK and DRG. /rollseyes
    (0)

  4. #84
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Dual sword wielding blue mage tank.
    (0)

  5. #85
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    PVP should be another means of gearing up. Like around tomestone gear lvl.

    That would get a ton more people to play.

    Gear lust. In this game you just get your stuff and be done with it.

    Dungeons. raids and PVP should have a chance to drop some good loot with rng stats on it.

    It kinda creates a drive to keep running certain content to get the best items you can find.
    (0)

  6. #86
    Player
    DragonLordX's Avatar
    Join Date
    Oct 2016
    Posts
    2
    Character
    Chasianna Alarie
    World
    Jenova
    Main Class
    Pugilist Lv 65
    I would like to see some alternative jobs to Bard and Mch that are DPS heavy instead of utility heavy like Ranger.
    (0)

  7. #87
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Trance from FFIX would be nice but wouldn't know how to balance it.
    The more successful combos you do without letting them fall off you get a slight damage buff would add to the challenge of keeping up DPS and maybe encourage people to try harder

    More "futuristic" looking areas, these are my favorite places to go to in a lot of FF games. I love places like Fractal.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  8. #88
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Llynd View Post
    I don't get why people want tanks and healers not to dps... You know if we call them tank and healers, it's just because they have to tank mobs/boss, or make the party survive when taking damage. However, no one ever said that's all they have to do. We all are dps in the end. What would they do if they were alone ?
    Also, be more openminded about hybrid classes. Unlike what you think, it might offers Nice balance to the game. Having the Warrior being more dps oriented Just like sch might be, is very fine to me.
    Why does this always become the strawman whenever I mention wanting a fix to the tanking and healing meta? I'm not suggesting removing DPS options from WARs and SCHs. I'm not suggesting that healers have no offensive options in the open world, and have to rely on a buddy to level, or that tanks take 10 minutes to kill a quest mob, even if they're in no danger of dying themselves. I just don't want to see healers be able to ride Cleric Stance during the hardest raid content of the game, tanks be able to mass-pull dungeons and constantly drop their mitigation stance for MOAR DEEPS, and new classes like Noct AST being flatly unable to compare to ANOTHER HEALER because of something as stupid as "practical raid DPS ability".

    I want mitigation and healing to be tuned in most non-solo content to where tanks NEED to use their stacks on IB, or need to stay in Shield Oath, and healers don't touch Cleric's unless they significantly outgear the content, because hey, I picked up a healing class because I actually want to push my heal buttons once in a while, not just put a HoT on a chain-pulling tank and spam Gravity. SHOCKER!

    Also, SCH doesn't add "nice balance" to the game, it and WAR are literally uncontested for raid spots right now because of their stupidly high practical raid DPS. If you're seeing a AST/WHM or PLD/DRK composition for Creator it's just because Creator doesn't require maximum output from any composition, not because the tanks and healers are all comparatively effective.
    (1)

  9. #89
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I was only pointing out that it's no different than, say, Stormlash, except that it can attach three role-associated (Wisdom for heals, Kings for tanks, Might for dps) buffs onto the Retribution Paladin in solo content, producing a versatile and fairly strong buff set for endurance, power, and sustain, and that at the moment, overall outputs for both Retribution and Enhancement are rather high given those utility components enough for the trimmed personal dps not to annoy me, personally.
    I stand on the other side of that, since I feel utility should very rarely affect DPS output. Especially when the utility is designed to shine when things go wrong or in exceedingly rare circumstances.

    I once played the role of dispeler in a Naxx 80 run because the guy who put the raid together brought two resto druids, which back then could not remove Disease-type debuffs (which meant doing the plague wing was impossible). It fell on me and the other ret in the group to use cleanse macros and download the addon Healbot to pick up the slack. It was the only time I ran into that situation, so I frankly didn't mind doing something a little different. Now if my role in a raid had involved cleansing shit off people all the time, then I would have had a problem, because it means I'm spending less time hitting things and more time pretending to be a healer.

    I'd expect a similar experience with hybrid DPS like RDM, where the extra trades are nice once in a blue moon but don't drown out what I'm actually there for: to hit things with sword and spell.
    And let's not forget the larger assemblage of Seals and their Judgement effects? Did that seem flawed design to you, in that many roles weren't quite so locked off or pure?
    No, but again, because the extra stuff doesn't drown out the main purpose of the involved classes. You're not bringing a resto druid for bear affinity; you bring that resto druid to heal your raid, and if things do go wrong then sure, they can tank for 12 seconds while the tank gets battle rezzed and hope that is enough to continue the fight and meet the enrages and everything else.

    This game's design has not fostered that kind of attitude, and instead we're seeing jobs being weighed not by the aptitude at their main role, but by the utility they bring.
    However, ideally Phalanx would be used on the largest source of damage to be taken near Phalanx's cooldown. Because you've left it linear scalar. Why wouldn't it be slotted immediately to be used for the hardest hit of the fight, as an additional tank cooldown? If you instead design it to favor lower health (causes the target to take reduced damage based on the %HP that would have been lost) or use a flat amount, only then will it not be slated for tank or key mechanical usage (e.g. powerful Prey attacks, cheesing the need to slip it off onto the OT).
    The goal was to give RDM something along the lines of Blessing of Protection. I figured that Phalanx wouldn't need the harsh penalty of preventing the recipient from attacking since it wouldn't make them immune to physical damage for 10 seconds.

    Taking what you said in mind, the only idea that comes to mind would be a barrier based on the RDM's HP (single-target divine veil without the cure spell trigger), or something with reverse scaling so it's not very strong on targets with high defense (tanks) but strong on targets with lower defense values (though I have no idea how to make that work at all).
    Quote Originally Posted by ErikMynhier View Post
    New Job - Tank - Judge
    I actually had an idea for a boss fight involving a judge. It'd be an raid encounter versus 8 boss mobs that are based on player characters (jobs and all), with a judge acting as a 9th boss on the battlefield and dictating rules are you fight. The judge would make a call and you'd have something like 10 seconds to comply to the new rules or get a debuff.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #90
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Llynd View Post
    I don't get why people want tanks and healers not to dps... You know if we call them tank and healers, it's just because they have to tank mobs/boss, or make the party survive when taking damage. However, no one ever said that's all they have to do. We all are dps in the end. What would they do if they were alone ?
    Also, be more openminded about hybrid classes. Unlike what you think, it might offers Nice balance to the game. Having the Warrior being more dps oriented Just like sch might be, is very fine to me.
    I personally think of healers as less healers and more strategists. I feel like I'm in control of the battlefield. A buff here, a debuff there, I dps this jerk, I heal this friend. And all of that from a safe distance from most of the action. I really like this aspect of healing and I might switch my main from ninja to a healer in 4.0. Especially if we get an interesting healer class. NIN is sorely lacking in actual ninja feel.
    (0)

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