
I do miss being able to stoneskin everything at once. I think not just for this job, but for everything if they brought back the AoE-toggle we had in 1.0, would solve a lot, but they won't. So using Stoneskin II in combat, with the duration it takes wouldn't be something that could be done all the time. I still use Stoneskin on people, so it's not so bad. I would just use it on things like the final alexander stage, or when PoM is up and I know I got some time. So maybe give the stoneskin II in combat, but keep the spell casting time. Would give us group damage reduction but not nearly as available as it would be for SCH.
Using Virus, I wonder do the mobs in this game use the same main stat as we do? That's something I just am curious about. Mainly if you run into a beastman who is an archer, will reducing his DEX be preferred over his STR? or did they have all the mobs in the game go off of one stat?
I wouldn't mind though more debuffing on our end. Maybe a Dia spell that adds Slow / Blind / Atk or Def down. Not all of those but something. A DEF down prior to a LB or an attack down timed with a group wide damage ability. Slow / Blind are always nice...I'm still waiting for Paralyze to come into the game for us outside of Potions..
If they use their required main stats related to their job, then Super-virus just covers it all. In which case, giving all the stats down on virus but giving super virus an increased duration / reduced time it can be inflicted on a mob would be a compromise.
In terms of other things though, our regeneration spells are very potent and can be seen as damage mitigation in sense. At least that's how I look at them. For example again on Alexander. Come in for heals after mega holy but if the team has to spread out the regens will recover what they can until they get back in range. For me, I know how potent my regens are and how they go in fights. So I'll toss one on a guy, but if I need to pay attention to someone else I am healing both. Acts like my own fairy in a way.
Last edited by Leigaon; 10-13-2016 at 12:07 AM.

if you're getting hit by 48k hits then your tanks are dead and you're eating a tankbuster, or you/the party has messed up. The only instance I can think of where an AoE will instakill a party without mitigation is a12, and that's Alexanders big laser attack during phase change, and even then your tank should be limit breaking


In light of all this talk about most attacks not needing mitigation I would like to mention a few things.
Preys in a12s are, at this moment, nearly impossible to mitigate without mitigation. Raw healing is simply not enough to keep you up.
Same with most mega holy's. Some dps will straight out drop dead without shields. Something a WHM simply can achieve on everyone time, but an AST and SCH can.
I would also like to bring up the knockbacks in sophia ex. If your shields are strong enough, your character will completely mitigate the knockbacks entirely. Once again, something a WHM simply cannot achieve, but an AST and SCH can.
The advantages between high mitigation and high healing are not comparable. High mitigation simply does so much more.


That's the main difference between raw healing and mitigation, strong enough mitigation allow you ignore mechanics while raw healing doesn't. Otherwise as long the hit doesn't go over the hp pool, there is absolutely no difference between both types of healing.




And this is the tipping point when HoTs start to beat out shielding. When people start overgearing enough for old content, shielding usually becomes unneeded/extra while HoTs become better as they allow the WHM/AST to do more DPS without worrying about tankbusters killing the tanks. Farming Thordan/SephEx at i240 with Double WHM or WHM + D. AST is a unique experience.
Last edited by magnanimousCynic; 10-13-2016 at 12:31 PM.



Which is EXACTLY what I mean. No amount of gearing will save ANYONE without using "shielding", the shield being the tank LB. You can't just heal through it.if you're getting hit by 48k hits then your tanks are dead and you're eating a tankbuster, or you/the party has messed up. The only instance I can think of where an AoE will instakill a party without mitigation is a12, and that's Alexanders big laser attack during phase change, and even then your tank should be limit breaking




What does Tank LB have to do with shielding from healers besides the obvious? Tank LB3 is 80% Damage reduction which is superior to ALL shielding and mitigation no matter how many different types you stack.
Here's the math shown in numbers assuming Stoneskin and Divine Veil mitigate 2k damage each. I'll use the example of A12N's ultimate of approx 50k damage with only Protect as mitigation. Protect is NOT being factored in as I can't find a recent number for it and every 2 healer set-up can use Protect making it virtually baseline. Fey Covenant is not added in with the assumption that A12N's ultimate is darkness damage which ignores specific damage resistance modifiers such as Apocatastasis, Fey Covenant, and Foresight.
All party members have 20k HP with the exception of the PLD and WAR, who have 30k+ HP.
Tank LB3 80% damage reduction:
Damage before mitigation: ~50,000.
Mitigation used: Tank LB3 (80% damage reduction).
Total mitigation: 80% damage reduction.
Damage after mitigation: ~10,000.
Everything else's mitigation:
Damage before mitigation: ~50,000
Mitigation used: Stoneskin + Divine Veil (4,000 shielding). Sacred Soil + Collective Unconscious (20% damage reduction). Critical Adloquium on a Warrior under the effects of Defiance, Convalescence, and Fey Illumination spread with Deployment Tactics (let's say it shields for a total of 14k).
Total Mitigation: 20% Damage reduction + 18k total shielding.
Damage after mitigation: ~22,000.
Conclusion: Tank LB3 all by itself leaves a majority of the party with half HP while the massive stacking of mitigation that requires 4 specific jobs (PLD/WAR/AST/SCH) likely leaves only the tanks alive.
Besides, even if your A12N party DOES have 2 White Mages, You'll always have a tank that can use their Limit Break for the Ultimate.
Bringing up Tank LB3, an ability EXCLUSIVE to tanks, as an attempt to strengthen your argument that WHM's shielding/mitigation needs to be improved is nonsensical.
Last edited by magnanimousCynic; 11-18-2016 at 04:09 PM.
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