Quote Originally Posted by Jet_Vermilion View Post
FFXI Red Mage -really- wouldn't fit in with this game. Depressingly so since Red Mage's most useful thing, aside from their versatility, has always been Dualcast and the ability to learn it and slap it on another class. Unfortunately, Jobs offer no crossclass abilities here, so poor RDM wouldn't even be able to give us that.
In this game, bringing in a new job is less about bringing in that job's mechanics from other games, and more about bringing in that job's theme and flavor from other games. When someone says the words "Red Mage" around a longtime Final Fantasy fan, what things pop immediately to mind? Dualcast MIGHT be one, but more likely it will be one or more of the following:
- The look (feathered hat, red cape)
- White and Black magic
- Swordfighter

This game can provide the look easily enough through artifact/relic/whatever gear. The latter two depend on what role they assign the job and how they choose to design it. One example build could be as follows: RDM is a frontline job that auto-attacks with a sword. It has a number of attack spells that can be cast on the GCD, many of which are instant - essentially, spells that behave like weaponskills would on a regular melee job. Perhaps they can even be combed much like skillchaining, for additional damage and effects. It has a curative job ability on a 90-second timer with about as much potency as a basic Cure spell on a healing job. It has a job ability called Dualcast which causes the next spell cast to hit twice, with a Triplecast job trait around level 40 that changes this to a triple hit. This is just one possible route SE could take that would preserve the feel of being a Red Mage while still remaining within the framework of the Job system in FFXIV.

Quote Originally Posted by PogueX View Post
Honestly I don't think she is a dancer. It would be rather ridiculous dancing in battle , unless they are healing or buffing.
The line between dancing and martial arts, even in real life, is an extremely fine one. Both disciplines depend on rigorous repetition of body movements to train the body to easily flow into precise, choreographed movements. It is easy to mistake a martial arts kata as a form of dance - if that even can be said to be a mistake. All that it would take for dancer to be added would be to come up with a martial art that's notably flashier than MNK's style (which is more brutal and straightforward). Compare the attack movements of Rogue/Ninja to Gladiator/Paladin for an idea of what I mean.

Ranmaru's comment about Capoeira is an apt one as well, and would be the perfect explanation as to why there are Dancers in Ala Mihgo. It is an occupied nation, and the occupiers likely would not like to see their thralls practicing combat techniques. By creating a branch of martial arts disguised as dance, they would be able to continue to train - and if confronted by a suspicious Garlean, claim that they are merely dancing. The very same rationale given by the slaves who developed Capoeira.