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  1. #1
    Player
    Ashur's Avatar
    Join Date
    Mar 2016
    Posts
    92
    Character
    Morfran Llewellyn
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by bswpayton View Post
    I Im just curious of what other games are out there that get regular updates and steady content as much as this one , Ive only played a few mmos, but im just curious when i hear people say this game is stagnant, what other types of games are mmos are comparable
    The problem is each new patch makes all the old content irrelevant. at any patch the two new dungeons out of all lvl 50 and 60 dungeons are all you ever need or want to run. other mmos may not make as much content, but they dont have to as their content lasts a lot longer and isnt irrelevant 3 months later.
    the gear system is kindof awkward too, losing and gaining new currency systems and the frequency at which new gear is added, being gained every time mainly through grinding the 2 recent dungeons. having played for a while at cap, its the same thing over and over unless you get a raid team together
    (2)

  2. #2
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Ashur View Post
    The problem is each new patch makes all the old content irrelevant. at any patch the two new dungeons out of all lvl 50 and 60 dungeons are all you ever need or want to run. other mmos may not make as much content, but they dont have to as their content lasts a lot longer and isnt irrelevant 3 months later.
    the gear system is kindof awkward too, losing and gaining new currency systems and the frequency at which new gear is added, being gained every time mainly through grinding the 2 recent dungeons. having played for a while at cap, its the same thing over and over unless you get a raid team together
    FFXIV does the best at keeping old content relevant out of all MMOs I've ever played. Roulettes, wonder tails, and first time bonuses are great at keeping players doing old content. I've never had a reason to go visit old content in WoW unless I wanted a glamour, pet, or minion, and I'm always better off soloing so I don't lose it to anyone else.
    (9)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by basketofseals View Post
    FFXIV does the best at keeping old content relevant out of all MMOs I've ever played. Roulettes, wonder tails, and first time bonuses are great at keeping players doing old content. I've never had a reason to go visit old content in WoW unless I wanted a glamour, pet, or minion, and I'm always better off soloing so I don't lose it to anyone else.
    What Ashur is saying is that content becomes "old content" faster in FFXIV. While there are reasons to go back, they are still fluff reasons for the most part. Whereas in other MMOs, content will be current content for much longer than 3 months.

    So you are right, FFXIV is great at keeping people running old content, but they also make content old faster.
    (0)

  4. #4
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Kaurie View Post
    What Ashur is saying is that content becomes "old content" faster in FFXIV. While there are reasons to go back, they are still fluff reasons for the most part. Whereas in other MMOs, content will be current content for much longer than 3 months.

    So you are right, FFXIV is great at keeping people running old content, but they also make content old faster.
    What you're saying is true, but I don't consider the 6 months in WoW where there was only two dungeons worth grinding to be a good thing. Especially killer is the literal year plus long content droughts at the end of an expansion that always seems to happen now. Also these fluff reasons are pretty effective at getting people back into old content. Almost nobody will join you when doing old content in WoW because it's more beneficial to just solo it.
    (2)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by basketofseals View Post
    What you're saying is true, but I don't consider the 6 months in WoW where there was only two dungeons worth grinding to be a good thing. Especially killer is the literal year plus long content droughts at the end of an expansion that always seems to happen now.
    That's never been the case. It's more like 1 year where 8 dungeons are viable. Rather than 3 months where 2 are viable here. In the end, it's the same # of dungeons.
    (0)

  6. #6
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Kaurie View Post
    That's never been the case. It's more like 1 year where 8 dungeons are viable. Rather than 3 months where 2 are viable here. In the end, it's the same # of dungeons.
    In Patch 4.1 the only thing that was released content-wise was the Zul'Aman and Zul'Gurub remakes. These were separated into their own roulette that was your best way of getting the equivalent of tomestones of scripture. This was the only way to get scripture equivalent except from raiding, and I don't believe you could cap it from raiding anyway unless you were farming all 10 and 25 mans with their heroic equivalents, which nobody did.

    More importantly, there was literally no reason for geared up players to go into the old dungeons of the same expansion, so queue times were absolutely abhorrent. It is an entirely different situation. I can get a dps queue to pop in like 12 minutes in FFXIV, when WoW dps queues were easily half an hour at minimum.
    (2)

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by basketofseals View Post
    In Patch 4.1 the only thing that was released content-wise was the Zul'Aman and Zul'Gurub remakes. These were separated into their own roulette that was your best way of getting the equivalent of tomestones of scripture. This was the only way to get scripture equivalent except from raiding, and I don't believe you could cap it from raiding anyway unless you were farming all 10 and 25 mans with their heroic equivalents, which nobody did.

    More importantly, there was literally no reason for geared up players to go into the old dungeons of the same expansion, so queue times were absolutely abhorrent. It is an entirely different situation. I can get a dps queue to pop in like 12 minutes in FFXIV, when WoW dps queues were easily half an hour at minimum.
    My bad then. I guess instead of never, I will rephrase and say "recently". DPS queues in WoW are generally shorter than DPS queues in FFXIV, but not significantly so. To get into expert roulette in FFXIV in 3.4 takes ~14 minutes. To get into a heroic random in WoW in 7.0 takes ~8 minutes.
    (2)