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  1. #51
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Burn View Post
    Dare I say it, copy/pasted voidwatch chest loot!
    I thought the same exact thing, did FFXIV miss the extremely large chunk of XI players that are still furious about this drop system in voidwatch

    also, absolutely no to the popups for enemy drops, they are extremely obnoxious, XIs system is the one worth copying (except voidwatch)
    (0)

  2. #52
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Alot of people are saying this system is similar to ones in FFXI, which they also mention are very painful lol.
    (0)

  3. #53
    Player
    Gold_Lion's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Gold Lion
    World
    Masamune
    Main Class
    Goldsmith Lv 50
    1 in 7 chance to get the weapon you want (number of classes) multiplied by 1 in 8 (the number in the party) =1/56 chance
    equals less then 2% chance... say it drops 3 weapons... thats still less the 6%. Every time you do ifrit its about 5.3%
    its worst then forbidden materia crafting
    (1)

  4. #54
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gold_Lion View Post
    1 in 7 chance to get the weapon you want (number of classes) multiplied by 1 in 8 (the number in the party) =1/56 chance
    equals less then 2% chance... say it drops 3 weapons... thats still less the 6%. Every time you do ifrit its about 5.3%
    its worst then forbidden materia crafting
    Forbidden Ifrit Loot system
    (0)

  5. #55
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ViciousValentine View Post
    Alot of people are saying this system is similar to ones in FFXI, which they also mention are very painful lol.
    this is only liek Voidwatch in FFXI's loot system, outside of voidwatch FFXI has an excellent loot distribution pool
    (2)

  6. #56
    Player

    Join Date
    Jul 2011
    Posts
    45
    I don't really see the issue here with a 5% or even a 1% chance to get the best weapon in the game... I mean once you can kill the guy once you can get it on farm right? And each time someone does pop and get their weapon it will just make the fight that much easier. I mean really do you want a 25% or a 50% or a 100% chance to get the best item in the game? Seems to make it really pointless. I mean everyone would be running around with one pretty quickly if that was the case. And can't you repeat and fight him as often as you like? It's not like World of Warcraft which has 24 hour or 1 week lock outs. Didn't get the item you want too bad wait a day or a week to try again.
    (0)

  7. #57
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by thepoet03 View Post
    I don't really see the issue here with a 5% or even a 1% chance to get the best weapon in the game... I mean once you can kill the guy once you can get it on farm right? And each time someone does pop and get their weapon it will just make the fight that much easier. I mean really do you want a 25% or a 50% or a 100% chance to get the best item in the game? Seems to make it really pointless. I mean everyone would be running around with one pretty quickly if that was the case. And can't you repeat and fight him as often as you like? It's not like World of Warcraft which has 24 hour or 1 week lock outs. Didn't get the item you want too bad wait a day or a week to try again.
    The issue isn't the chance, its the fact you get loaded down with things you don't need in the mean time.

    I hated in FFXI when I was bogged down with tons of Seals for every job except the ones I wanted. With no ability to trade in for something useful, it feels like a waste of a reward -- basically the rule of odds. Even though you don't actually get 1 drop every 8 times, the average rate is going to be at least close to that, so people feel cheated out of their [1] when it drops as another weapon. Additionally, when, within range of that [8] you get two drops that aren't what you want, the default feeling is that now it's going to be 1-in-16 for the next one. even though it doesn't actually work like that, odds tend to evoke feelings of consistency and balance like this.

    Its the same for me when building decks for Magic. technically if I'm running 20 lands in a 60 card deck, I feel cheated if I don't draw one every 3rd turn. It makes perfect sense if I don't, because its totally random, but when you're playing the odds there's a weird internal assumption that things are going to work out towards the ratio.
    (0)

  8. #58
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    The best solution to this is if Ifrit would drop some kind of voucher (such as "Ifrit Horn" R/Ex) into your inventory and you could turn it in to the Quest NPC for weapon of your choice, more like defeating the Avatars in XI. I really like that it bypasses loot because it shits on (unnecessary and corruptible) point systems, but I totally agree that getting a weapon you can't (or don't want to) even use is completely ridiculous.

    I've always thought it would be nice if MMO could regulate their own rewards better than allowing players to determine where loot goes when it drops. It's as simple as earning points (like ampoules in Einherjar) and turning those in for powerful rewards rather than random loot drops. It also eliminates the threat of loot ninja and favoritism in morally deficient LS governments. I admit it's not as exciting as getting Ridill to drop, but I think it would be a nice alternative.

    So this is just like a too extreme version of how it should work, in my opinion.
    (0)

  9. #59
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    They arent the best weapons in the game...materia attached gear can become more powerful.
    (0)

  10. #60
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by ViciousValentine View Post
    They arent the best weapons in the game...materia attached gear can become more powerful.
    Don't you love the way that feels when you type it? Ugh. Its like playing FFVII online almost. (And I'm not even a huge fan of 7)
    (1)

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