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  1. #11
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    No, they're only "shafted" if your only goal is pure profit.

    My raid leader is a CUL and he's one so that he can make all our raid food for DIRT CHEAP compared to buying off MB since each of us go through 10-15 food a week. There's 8 of us, so since our food is 10-15k each for HQ, that's over 1 million Gil a WEEK.

    Unless you're on some non raiding server, people will constantly buy relevant food.

    If you want to "get rich quick" then no, don't be a CUL. But they always make steady profits instead
    (3)

  2. #12
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    Ashelia, does anything in your post have any relevance to whether or not feeding squadron should be implemented?

    Please stay on topic.

    This is driving me insane. You have multiple people here who admit culinarians make less gil. Okay. Fine. What is your point with all your arguing then? God, this is beyond inane.
    (0)

  3. #13
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Better get used to it, this is how these forums are.

    And my post is relevant to the previous discussion being held here. You can create the topic but you can't moderate it, that's the point of a discussion.

    But if you want my opinion, your idea sucks. The entire squadron concept is already dumb, don't need to add more to the garbage
    (4)

  4. #14
    Player
    SessionZero's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by MikeWW View Post
    Seriously, why are people arguing with me?!
    Yes hello, welcome to the forums. Here's your jacket.

    More on-topic, it's a neat idea. Making crafting more lucrative beyond a source of income would, I think, encourage more people to participate. That said, applying it to squadrons first and foremost may fall flat, as it doesn't seem like many people want to participate, or enjoy the GC squadrons content.
    (3)
    http://sessionzeroart.tumblr.com <--- Art blog

  5. #15
    Player
    LystAP's Avatar
    Join Date
    Mar 2015
    Posts
    335
    Character
    Aigiarn Kha
    World
    Balmung
    Main Class
    Ninja Lv 100
    Dinner time! *rings bell*

    Squadron recruits come running.

    Yes, feed and grow strong my lalafell minions.
    (6)

  6. #16
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I agree with the OP, even though I don't even care about the income.
    It's about feeling useful and needed. CUL barely is used in housing (no outdoor dishes! few indoor ones), has no use in glamouring, barely anyone but raiders even uses food while everyone does wear gear since there are ilvl requirements for everything but no "food" requirements or anything. I understand how some of these make sense (how would a cook help when you want your gloves to look different?) but that doesn't mean it's fair that CUL doesn't have something else he is useful in that the others are not.

    I really wish CUL got more love from the devs. And the OP's idea is a very creative way of doing that

    Aside from that, anything that lets me interact with my squad more would be apprechiated :x
    (4)
    Last edited by Atoli; 10-11-2016 at 03:06 AM.

  7. #17
    Player
    Join Date
    Nov 2014
    Posts
    290
    Quote Originally Posted by MikeWW View Post
    All 60's, books, overmelded. I do so much crafting that I am bored of making gil and have spent many hours offering free crafting on party finder and in shout often using my own crystals. I have done plenty of culinarian crafting in an attempt to make a profit, and during this new patch I went crazy and made hundreds of seafood stew and controlled 80%+ of the market for over a week on my server. But the profit I made from all that seafood stew probably didn't even match the profit I made from selling one or two blacksmith weapons. In all my free crafting, I've only been asked to make food like less than 1-2% of the time.

    Is that CUL enough for you?

    Bad luck then, I make 3M+ a week off CUL on my server. Even have ppl the come to me for their raid food.
    (0)
    Last edited by Lulu89; 10-11-2016 at 04:21 AM.

  8. #18
    Player
    cakesphere's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    120
    Character
    Deadbeat Dad
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    IDK, I feel pretty useful as-is. I blow through a LOT of food during a raid week. It was totally worth leveling CUL just so I don't have line someone else's pockets.
    (0)

  9. #19
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by cakesphere View Post
    IDK, I feel pretty useful as-is. I blow through a LOT of food during a raid week. It was totally worth leveling CUL just so I don't have line someone else's pockets.
    That's pretty much a part of the mentality of anyone taking up crafting/gathering profs in any MMO.
    (0)

  10. #20
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by SessionZero View Post
    Yes hello, welcome to the forums. Here's your jacket.

    More on-topic, it's a neat idea. Making crafting more lucrative beyond a source of income would, I think, encourage more people to participate. That said, applying it to squadrons first and foremost may fall flat, as it doesn't seem like many people want to participate, or enjoy the GC squadrons content.
    I agree there's probably a lot of people who aren't interested in GC squadron right now, but I think it has a lot of potential. The two main issues I see right now is that it isn't that involving, and the rewards seem to be quite bad. It can be made more involving by giving players multiple ways to improve and interact with their squadron, and rewards can take many different forms without breaking the economy or causing it to be a source of income for goldsellers. For example, rewards can be entirely no-drop so that they can't be sold for gil, and/or they could be entirely cosmetic.

    Just an example of the kinds of rewards they could give, squadrons can earn players cash shop points that can be redeemed for certain or all cash shop items, old event items, and maybe vouchers for x number of days of free subscription, with the caveat that none of the items purchased with cash shop points can be traded or sold on the marketboard so as to remove incentive for goldsellers to misuse the cash shop point system and to prevent market saturation.

    And people who want to argue that what I suggest will cut into Square-Enix's cash shop or subscription revenue, to the degree that is a concern for Square Enix, they can just specify exactly what items will be purchasable with cash shop points and adjust the cost for those items in order to satisfy both their accountants and their customers. Although they will for sure lose some revenue by implementing this cash shop point system, they will also be gaining revenue from people who decide to keep subscribing because of the cash shop point system. For example, Square-Enix can make the difficulty of obtaining rewards such that players doing squadrons might result on average 1 less cosmetic item sold per month per subscriber (let's just say $1 revenue loss for the example, but we can't begin to guess at potential revenue loss without cash shop sales data), and maybe $1 revenue loss on subscriptions per month per subscriber, for a total of $2 loss in revenue per person per month. But if on average people subscribe longer or there are more subscribers thanks to the implementation of said cash shop point system, it may be they will earn a net revenue gain. I bet there's lots of people out there who would definitely consider subscribing longer than they otherwise would if they felt participating in some game activity like squadron could result in being able to obtain old event items, cash shop items, and vouchers for free subscription days.
    (1)

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