Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 31
  1. #1
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70

    Can we feed our squadron?

    Right now Culinarians don't have much compared to the other crafters. I am thinking if we could feed food to our squadron for different effects it could make culinarians more fun and profitable.

    What I am thinking is allow us to feed food to our squadrons, with different food giving different effects.

    Some example effects:

    1. Healthy food can give permanent boosts to specific stats, with each such food being capped at 1-5 of a stat, with higher level food being able to increase more. Normal quality foods can only increase a stat by 0.5, while high quality foods can increase a stat by 1.0. For example, Sauteed Coeurl is a healthy food that can increase Physical stat, and because it is an "xyz" difficulty food, it can increase the Physical stat by up to 2 points. A squad person would have to eat 4x normal quality Sauteed Coeurl or, 2x HQ Sauteed Coeurl, or a combination of them to obtain the full 2 points.

    2. Special food can give mission affinity squadron chemistry bonuses, whether with 100% chance at obtaining a specific bonus, x% chance, chance that scales depending on quality of food, and/or chance at different types of chemistry bonuses. A high RNG factor here can be used to ensure a large quantity of high level food are consumed as people try to reroll their squadron chemistry bonuses, but IMO, a moderate or even low RNG factor would still make Culinarians quite more profitable.

    3. Dessert food can be used on the squadron for changing their physiology. It should be possible to feed your squadron a lot of cakes and other nutritionally empty foods and make them avoid exercise to increase body fat, and on the other side of the same coin, feed them healthy food and make them do regular exercise to reduce body fat. Not only that, once an excess of dessert foods are given to them, it should be possible for their stats to reflect their poor diet. Although not necessary, it would also be great if Culinarians could craft completely unhealthy foods such as a wide variety of alcoholic beverages and junk food, maybe even with expiration date timers or the ability to spike the food with poison, with the primary purpose of such items being to make your squadron inebriated, unhealthy, or even sickly. It should be possible that your squadron becomes so unhealthy they lose squadron levels and suffer from medical conditions that are reflective of the type of diet they have or of the types of poisons they have consumed. For example, a shriekshroom beer that not only intoxicates your squadron people, but can also have negative stat effects due to having been made of shriekshroom past expiration date and which have grown toxic mold that inhibits the body's metabolism and causes extreme cases of obesity, so people have an option to greatly accelerate the fattening process (and an option should be there to greatly accelerate fat loss). Once squadron people become sufficiently obese, it should unlock the option to place 4 star carpenter furniture in your barracks designed specifically for squadron you have fattened up. Although this kind of alternate progression will probably never result in rewards like doing squadrons normally, it will allow people to do more with their squadron which is a good thing in an MMO.

    4. Culinarians should be able to cook in the barracks, and people should be able to eat at the same table with their squadron. Ideally, it should be possible to cook with your squadron, and if someone wanted to, he should be able to cook his own squadron. It is very wasteful that you can only dismiss your squadron due to the 8 squadron person limit. Consuming your own squadron should give bonus stats to other squadron who eat them, and if possible, even give permanent bonuses to the player character.

    These are just some of the great ideas I have about improving the squadron experience. I will stop here because my other suggestions are not safe for work and would probably break some laws.
    (9)

  2. #2
    Player
    Mithrahn's Avatar
    Join Date
    Oct 2015
    Location
    The Federation of Windurst
    Posts
    94
    Character
    L'yuuyami Oschon
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Culinarian don't have much? Do you even CUL?
    (3)

  3. #3
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    All 60's, books, overmelded. I do so much crafting that I am bored of making gil and have spent many hours offering free crafting on party finder and in shout often using my own crystals. I have done plenty of culinarian crafting in an attempt to make a profit, and during this new patch I went crazy and made hundreds of seafood stew and controlled 80%+ of the market for over a week on my server. But the profit I made from all that seafood stew probably didn't even match the profit I made from selling one or two blacksmith weapons. In all my free crafting, I've only been asked to make food like less than 1-2% of the time.

    Is that CUL enough for you?
    (2)

  4. #4
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    You're trying to compare culinarian income to blacksmith? It's like comparing the wages of a full time employee to a casual. Culinarian and Alchemist are in a unique position in that after the first few weeks of a patch launch they are still relevant to endgame. People will still buy potions and foods once they're decked out in 250+ gear. But the 250 crafted gear itself? Not so much. It'll plummet in price.

    Think of it as Culinarians/ALC having a salary, a full time job. You can always expect an income regardless of the patch cycle.

    Everything else? Casuals. They have their seasonal work but not much else.
    (2)

  5. #5
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Pence View Post
    You're trying to compare culinarian income to blacksmith? It's like comparing the wages of a full time employee to a casual. Culinarian and Alchemist are in a unique position in that after the first few weeks of a patch launch they are still relevant to endgame. People will still buy potions and foods once they're decked out in 250+ gear. But the 250 crafted gear itself? Not so much. It'll plummet in price.

    Think of it as Culinarians/ALC having a salary, a full time job. You can always expect an income regardless of the patch cycle.

    Everything else? Casuals. They have their seasonal work but not much else.
    A full time job, where each HQ seafood stew costs 10k gil when there is no peak demand, and 16k gil during peak demand? Sorry, I'll take the full time job where I can craft ironworks gear at ~1m gil per sale when there is no peak demand, and by the way, on Cactuar server, ironworks gear prices and profit went way up above ~ 1m each during this new patch since people are trying to gear up to craft the 250 gear. Regardless of patch cycle, culinarian is less, or more accurately, much less, profitable than just about any other crafting classes.

    Seriously, why are people arguing with me? I am making suggestions that would make culinarian more interesting, more profitable, and make squadrons more interesting as well. And my response is people erroneously claiming culinarians are profitable enough, as if that is a valid reason not to implement feeding squadrons? Wow, I better refrain from posting on weekend holidays from now on I can't handle the madness!
    (3)

  6. #6
    Player
    Mithrahn's Avatar
    Join Date
    Oct 2015
    Location
    The Federation of Windurst
    Posts
    94
    Character
    L'yuuyami Oschon
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by MikeWW View Post
    Seriously, why are people arguing with me? I am making suggestions that would make culinarian more interesting, more profitable, and make squadrons more interesting as well. And my response is people erroneously claiming culinarians are profitable enough, as if that is a valid reason not to implement feeding squadrons? Wow, I better refrain from posting on weekend holidays from now on I can't handle the madness!
    Great idea actually.
    Let's extend it to gearing our squadron up with CRP, BSM, ARM, GSM, LTW, WVR, ALC.
    Also, let's extend it to feeding our Retainers with CUL food.
    I mean, really. We should have had that from the start. Feeding our retainers with food too.
    (0)
    Last edited by Mithrahn; 10-11-2016 at 12:30 AM. Reason: characterlimit

  7. #7
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I'm not sure what it's like on your server...but I've managed to successfully make bank on both NA and JP server with casually playing CUL. I'm horrible at it. I google rotations. I even had to get my RL best boi to log onto my account to complete the Ixali story quests in 2.4 (2.5?).

    Your suggestion is good: But why should it be limited to CUL? Why not let us treat them like retainers, but have them only use crafted armors? Add a potion per run to increase stats.
    (0)

  8. #8
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    I have nothing against giving other crafting classes more things to craft. I focus on culinarian here because I feel strongly that culinarians have been getting the shaft for a while. I was sad when I found out culinarian furniture hardly ever sold on my server, I'm talking about less than one page per year for most culinarian furniture. It was just recently they made culinarian food give 3x more food than before, THREE TIMES, and yes that is a wonderful improvement, but when that happened, alchemists also got quantity boosts, while alchemy also have recipes that are ESSENTIAL for almost all of the new ironworks, and for the 250 armor pieces excepting the weapons.

    So IMO, since culinarians don't have recipes that are essential for any of the new gear for the last two big patches, they deserve special attention, in the form of cooking your squadron etc.
    (0)

  9. #9
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    You're upset that culinarians can't cook you furniture?....I would suggest if you can not find value in CUL that you never attempt becoming a Marketing major.

    In a game which everyone can level everything....is it seriously an issue? As a MCH I'm not crying that a SMN can dish out more AOE damage.
    (3)

  10. #10
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Pence View Post
    You're upset that culinarians can't cook you furniture?....I would suggest if you can not find value in CUL that you never attempt becoming a Marketing major.

    In a game which everyone can level everything....is it seriously an issue? As a MCH I'm not crying that a SMN can dish out more AOE damage.
    I'm disappointed that Culinarians are shafted. What the hell does marketing major have to do with anything?

    In a game where everyone can level everything, yes, it is an issue that Culinarians keep getting shafted because it means people who raise Culinarian to 60, get Culinarian gear, and get Culinarian specialization don't benefit as much as if they were to focus on the other classes, thereby making Culinarian content which is least desirable to do compared to the other classes.

    To spell it out for you, PEOPLE BALANCE CLASSES SO THAT THERE IS LESS UNDERPOWERED CLASSES. UNDERPOWERED CLASSES ARE BAD BECAUSE HOWEVER UNDERPOWERED IT IS IT BECOMES PROPORTIONALLY LESS RELEVANT.

    Seriously, you are missing the point on so many levels, why am I even bothering banging my head against the wall.

    This thread is about a suggestion to make squadrons more interesting and give culinarians some more value to their existing recipes, mmmmmmmmmmkay? Bye.
    (0)

Page 1 of 4 1 2 3 ... LastLast