Results 1 to 9 of 9

Hybrid View

  1. #1
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Going on the idea of glamour prism we equip, I like the idea. I have played a few games recently that make the glamour a separate equip section all together. Dragons dogma online for example you literally just equip the piece you want to the glamour set (regardless of level requirement) and your done. A solution possibly for the concern of "no more prisms needed" is we could have the prisms magic run out after a certain period of time. Much like with using Dark Matter to repair, we could use the correct prisms to recharge the glamour's magic, if it fades it simply won't display the look till its charged, guess 1 week would be a good time frame to have to recharge. I know some people tend to change glamour more than that.

    If anything, this may even boost demand because those of us who have separate or special glamours per class would need like (and this is just guessing) 5 prisms per outfit, minus a few for those who share with minor difference. Just based on mine alone, I'd need about 50 prisms a week to keep mine up and running but that assumes I also played those classes every week or so too. Long as we get a simple "recharge all glamour?" prompt like when we repair our own gear, should be quick and easy.
    (0)
    Last edited by AlphaFox; 10-10-2016 at 10:59 AM. Reason: Logged in and counted on my classes

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AlphaFox View Post
    <snip>
    That sounds like a major hassle. No thanks.

    Costuming should not be designed to be inconvenient and hindering in creativity. A good costume system should be as streamlined and unrestricted as possible. Rift and WildStar have it right.
    (1)

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Naunet View Post
    That sounds like a major hassle. No thanks.

    Costuming should not be designed to be inconvenient and hindering in creativity. A good costume system should be as streamlined and unrestricted as possible. Rift and WildStar have it right.
    So using the current situation, how would you alter or fix it? Havn't played either of those games but something tells me the prisms are going no where. Were lucky we got what we did and only need the 1 type now.
    (0)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AlphaFox View Post
    So using the current situation, how would you alter or fix it? Havn't played either of those games but something tells me the prisms are going no where. Were lucky we got what we did and only need the 1 type now.
    One type? What do you mean?

    Only thing I think the prisms should be used for, if they must stay is saving a "costume set".

    Since you asked, here's how the Rift and WildStar systems work:
    1. Armor and weapon appearances are unlocked in a wardrobe that you can browse whenever you want. Once the appearance is unlocked, you no longer need to keep the item. In Rift, this unlock happens as soon as the item lands in your inventory and doesn't even soulbind the item (unless the item was already soulbound, of course). I like this a lot, as it encouraged friendly interaction between players trading armor pieces around. WildStar soulbinds the item, and you have to manually unlock it for a VERY small fee (just a couple silver).
    2. The wardrobe contains multiple costume sets. Rift allows you to unlock up to 51 different costume sets, while WildStar limits it to 12. To build a costume set, you just click on one and then start selecting armor appearances from the wardrobe.
    3. Both games do not restrict you to a particular armor type. A heavy armor class can costume light and medium armor, and vice versa. This allows for some really awesome looks and mix-and-matching.
    4. When you've finished picking out the different costume slots you want for your set, you just click a "save set" button and *poof* you have a costume set. This is the step that could consume glamour prisms if we really must have them. Just have the saving of a set require the use of a glamour prism. Any changes you make would require re-saving the set with another prism. These sets would also be independent of whatever job or gear you have equipped, so you don't have to worry about your "WHM glamour" messing up your "SCH glamour" like we do in the current system.

    The system is intuitive and streamlined and solves all of the major inventory issues with regard to having to store gear. It also allows for greater freedom in letting us dress our characters how we want. There's really no reason why we should settle for a convoluted, restrictive mess of a glamour system.
    (2)
    Last edited by Naunet; 10-10-2016 at 03:21 PM.