You missed an important part of this discussion, making your point almost completly moot:
There's no "trip in the mountains" involved, the item is already there, in their inventory, they just decided to sell it for personal profit instead of using it to improve their chances of succeeding in combat (not to mention that the "profit" is quite small, which somewhat contradict your idea of cost/reward). Because Atoli thinks that the odds of succeeding doesn't matter if they are at least above zero.That's the main point being made.If I can beat it on a very low level, why would I bother getting stronger than that?
But as I said in my very first post, this isn't an usual player behavior. RPG players usually don't want to stay at the minimum chances of beating a fight, because that implies failing an awful lot before finally (if ever) succeeding. Players who constraint themselves that much are deviants, they aren't the majority by any stretch, which makes my analogy correct: if a group playing a RPG have access to something which would increase their chances of succeeding, they will use it. That's how RPG are made since the pen&paper ages. And if someone in the group tries to be the greedy and selfish one, it usually backfires quite rapidly.
The issue is that, in multiplayer games, if you aim for the minimum, you drag everyone else in your group down. By purposefully not doing your best to increase the chances of success for the whole party, you are the one who has to be carried through the fight. Others have to make up for your lower performance.
Doing auto-attacks in a dungeon is "enough" to clear it, so, with Atoli's logic, why bother doing more? If I can beat the last boss with a butter knife, even if it takes 30 hours to do so, why bother improving?
Aiming for "the least" forces you to draw limits in order not to fall in such absurd things. But then, they become arbitrary and subjective limits. Which is why, when multiplayer is involved, players usually aim for the best. Especially if the ressources to do so are easily accessible and cheap, which includes Materia IV in FFXIV.




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