I'm pointing out the example used to defend your argument that getting stronger is what most people define as an RPG.
Let me use a counter argument, using your examples logic, that makes your example non applicable.
"Guys, this sword has crazy stats, but if I steal it, the nations most powerful guards will attack us, and perma kill us!"
or
"Guys, this sword has crazy stats, but if I steal it, our neighboring city will be blamed, and cause all kinds of issues within the story we are ROLE PLAYING."
(1) Stats/leveling are one part of a whole for what makes RPGs their own genre.
(2) Sometimes there are RISKs or COSTs that arent worth the effort of upgrading.
Your example compared a "Does not come at a cost action" to a "Comes at a cost action", when trying to defend the idea everyone thinks of RPGs as character growth games. (And this statement is only being made to counter the original statement someone doesnt view RPGs as character growth only, which was argued as a reason for not upgrading gear.)
What you needed to say was that everyone imagines an RPG to have "character growth" gameplay mechanics. And only use examples of that would have been applicable to what you said, but then it wouldnt have been applicable to what it's trying to counter.
So then you would need to change it to something along the lines of;
"I would like to get this sword, for its higher stats, but we need the gold to afford enough food to survive the trip through the mountains."
Which would be accurate to the character growth system, but also proving the original person you responded to, as also being correct.
You didn't pick your words at complete random, you picked an example that would try to put ur perspective in a twisted light, to try and win people over to your view of the subject.
You even phrased your counter point back at me in a manner to do the same. (In regards to trying to win people over, not the twisting part.)



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