It's supposed to be rare. This is like running into a convenience store and complaining the lottery is too hard to win.
It's supposed to be rare. This is like running into a convenience store and complaining the lottery is too hard to win.

Just over a week and I hate the system already. RNG being RNG aside, there is nothing here that I can't get without RNG being a factor. Mind you, I am NOT wanting this stuff thrown at me. I feel the gamble simply does not justify the reward. The 3 line gear is either redundant if you are going for a 4* crafter due to you practically being there with full blue gear already, or gearing up combat class due to currency and i260. The 5 slots ARE nice, but not enough to motivate me to attempt that degree of gating. V materia for the first line however is rather enticing, but still something that seems secondary at best to attempt. If I were to "go for it", it would be a side effect of helping friends out and not the DF which the latter of is what I think S-E was going for with Wondrous Tails.
Happiness is manditory.
Not being happy is treason.
Treason is punishable by death.
I like how people are acting like this is some horrible thing that they need the rewards from.. but it didn't exist before and people were fine. It's a bonus, not meant to be something you grind out to get the best reward. Just like the cactpot.
Tails is both? The goal really is just to get 9 seals every week so that existing players have more of a reason to experience old content. It's only range if you try to get any reward better than that.
Maybe they should make the 9 seals thing a little better like 150-200 Scripture so that at least every one tries to complete it.
If you use your secondary points to shuffle your stickers round, the odds of getting three lines is 36/1
its not that rosy, your best bet is to shuffle to get 2 lines and then you have to get next 2 stickers in perfect place, it is much much lower. Those 3 line rewards are miracle worthy to get and to boot SE havent put yet ornate ironworks gear there, they are testing their waters to see how often and how many ppl get actualy get those 3 line rewards.


It's funny cause the people who actually need i250 pentamelded with Vs already have multiple i270 gear pieces and will most likely be full i270 before they win this. And to add up, while you can meld pentameld primaries in that the stats are capped with secondaries being complete trash.
The only real advantage is winning a crafting/gathering chestpiece but then, we're 6 months away from a expac which will make all the current crafting gear obsolete.
Last edited by mp-please; 10-07-2016 at 03:39 AM.



The ornate ironworks won't be much more valuable than the battle gear; only the body would ever use more than 2 tier 5's to cap stats. Belt would use an overmeld too due to 1 guaranteed slot, but there's no ornate belt.its not that rosy, your best bet is to shuffle to get 2 lines and then you have to get next 2 stickers in perfect place, it is much much lower. Those 3 line rewards are miracle worthy to get and to boot SE havent put yet ornate ironworks gear there, they are testing their waters to see how often and how many ppl get actualy get those 3 line rewards.
...and no you don't save 30-40 million on overmelds. If a tier 5 is 300k you save on average, 9.6m. Sure you could have bad rng but probably not going to do 3-4 times worse than average.

I think you don't understand what 'minimal' means. At least half of the required sticker's instances will take roughly 20 minutes, so that's 4.5 * 20 = 90 minutes. An hour and a half just to get half the needed stickers. Assume the other 4.5 need only about 30 minutes, giving us a total of 120 minutes to get 9 stickers.
Two hours is not bad at all!
But when you take into account the net amount of time it would take to get the best reward, well, that could be figured out by taking the assumed time, and multiplying it by the probability of successfully getting 3 lines which which is stated at 1 in 476. So, 120 * 476 = 57120 minutes or 950 hours worth of content to guarantee that you get the drop. If you did this everyday, it would take yo over a year to guarantee the best reward.
This is all under the assumption that: 1. all 9 stickers take the same amount of time to acquire, 2. that after reaching the end of the stack that you WILL get the drop (because in probability it could take more or less than the accounted 476 tries), and 3. there is no second chance points, 4. Worst case scenario! Thinking on average, then it would be near half that value, so, say, 1 in 230 or 476 hours. Still, 476 hours is quite long XP Huh. just noticed what i got matched the probability :/ Might have done something wrong T_T
What I am trying to state is that this is, by no means, a 'minimal effort' way of getting something. If anything, this takes more effort than anything else in the game, short of the Anima weapons.
Last edited by xvshanevx; 10-07-2016 at 06:09 AM.
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