Quote Originally Posted by Februs View Post
Basically this.

Shield Lob has shit enmity gen, and it's potency is not worth wasting FoF on. The only purpose it serves is to openly televise which target is going to be the main or priority target for dps, especially Mnks. Otherwise, Flash is the bread and butter of holding mob aggro. In most cases, you can get away with just face-pulling targets and using a trip Flash + CoS to hold hate without any problems. In the newest dungeons, in particular, this seems to be the preferred method as some of the mobs in Xephe-whatever like to aggro outside of our maximum range. Not sure if that was a glitch or what, but you end up face-pulling half the time anyway, so Shield Lob and similar abilities get left by the wayside.
Typically shield lob one and keep running to the next pack of mobs. The idea is to keep distance between you and the mobs mid pull. Personally there is nothing worse than a tank that face pulls everything and is about dead before he's even pulled half the group because of the beating he's taking while running.

The other advantage is that it often becomes easier to position the mobs as you can shield lob from one side and when they all group up you find all the aoes overlap nicely n the same direction meaning you only need to take 1 step to dodge everything. Don't be that tank that stands in the centre of the pack and has conals flying out in all directions. Ughhh see far far far to many of them

Definitely do not use fight or flight for it. The best time you can use fight or flight is right before goring blade. That way you can get a second goring blade out before FoF drops off.