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  1. #1
    Player
    Kondor's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Ania Chan
    World
    Moogle
    Main Class
    Conjurer Lv 100
    I don't understand why people cry about "too easy dungeons". This is content for all players and should be easy and for you (hardcore player) and me it is dungeon to farm lore. I pick my friends on WAR, SMN, BLM and WHM (holy spam) and we do library hard in 12 minutes. Mobs die faster than light and i think this is nice, we have savage, sophia, pvp, crafts and much much more content to do an no one form mid-core and hardcore players do not like spend 40 minutes for dungeons and believe me, casual players don't know how to do it and wipe few times on each bosses. When my friend who farm mentor roulette see people who pull one mob and do all this dungeons slowly, he just leave them because he dont like waste a time.

    Sorry guys but if Yoshida will make dungeons harder, no one will make roulette as roulette - people will go with 4 friends or don't go because "pugs" are too weak to do this.
    (1)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kondor View Post
    I don't understand why people cry about "too easy dungeons". This is content for all players and should be easy and for you (hardcore player) and me it is dungeon to farm lore. I pick my friends on WAR, SMN, BLM and WHM (holy spam) and we do library hard in 12 minutes. Mobs die faster than light and i think this is nice, we have savage, sophia, pvp, crafts and much much more content to do an no one form mid-core and hardcore players do not like spend 40 minutes for dungeons and believe me, casual players don't know how to do it and wipe few times on each bosses. When my friend who farm mentor roulette see people who pull one mob and do all this dungeons slowly, he just leave them because he dont like waste a time.

    Sorry guys but if Yoshida will make dungeons harder, no one will make roulette as roulette - people will go with 4 friends or don't go because "pugs" are too weak to do this.
    Because it becomes boring. If I'm expected to continuously run two dungeons for nearly four months, I want to feel some degree of a challenge. It wouldn't be so bad if we gradually made a joke of them once say, we're all ilvl 260 or above. But Xelphotal was laughable upon release. Your example is actually among the issues. Pulling only one pack is boring since they barely tickle and have no interest mechanics to speak of. Granted, I'll call foul on that tank friend of yours. Running a mentor roulette and expecting big pulls is silly. Those are entirely new players for the most part. Quitting on them just makes him the jerk.

    Harder doesn't mean extreme primal dungeons. Even Brayflox and Stone Vigil hurt at baby levels. Put Xelphotal at ilvl 230-235 and it's still easily pug-able without being a snore.

    Quote Originally Posted by Aquaslash View Post
    Can I ask, what is the problem with Aurum Vale? Even when I barely new anything about the lancer class I never had a problem with that place. I once tried tanking it, and I spent more effort fighting my toaster of a computer than anything in the dungeon itself. Likewise, I can't believe I still have to say this:

    STOP INSTAQUITTING STEPS OF FAITH YOU TURBO SCRUBS

    The place is beyond faceroll now. One of the best places to fish for bonus poetics imo.

    That said, the problem is not that the dungeons are too easy. it's that there are too few per patch Why are there only two dungeons in EX roulette? Why can't it be a dice roll instead of a coin flip?
    Because of it's tight quarters and poison fields, a lot of people would accidentally aggro. So newer tanks suddenly had 6-8 mobs on them, plus had to maneuver around poison. I never found it much of an issue either, but I also only started playing long after people vastly outgeared it. Steps of Faith was unique since it was originally quite hard for pug-able content, and it gated the entire expansion. Without any rewards, people started dropping out the instant they got it on roulette. Had the devs tossed a minion or something in there, I bet people would have sucked it up even if they hadn't nerfed it.
    (1)
    Last edited by Bourne_Endeavor; 10-05-2016 at 08:57 PM.