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  1. #1
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Can I ask, what is the problem with Aurum Vale? Even when I barely new anything about the lancer class I never had a problem with that place. I once tried tanking it, and I spent more effort fighting my toaster of a computer than anything in the dungeon itself. Likewise, I can't believe I still have to say this:

    STOP INSTAQUITTING STEPS OF FAITH YOU TURBO SCRUBS

    The place is beyond faceroll now. One of the best places to fish for bonus poetics imo.

    That said, the problem is not that the dungeons are too easy. it's that there are too few per patch Why are there only two dungeons in EX roulette? Why can't it be a dice roll instead of a coin flip?
    (0)
    Last edited by Aquaslash; 10-05-2016 at 08:52 PM.

  2. #2
    Player
    Beskar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Beskar Silverfrost
    World
    Odin
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aquaslash View Post
    Can I ask, what is the problem with Aurum Vale? Even when I barely new anything about the lancer class I never had a problem with that place. I once tried tanking it, and I spent more effort fighting my toaster of a computer than anything in the dungeon itself. Likewise, I can't believe I still have to say this:

    STOP INSTAQUITTING STEPS OF FAITH YOU TURBO SCRUBS

    The place is beyond faceroll now. One of the best places to fish for bonus poetics imo.

    That said, the problem is not that the dungeons are too easy. it's that there are too few per patch Why are there only two dungeons in EX roulette? Why can't it be a dice roll instead of a coin flip?
    Aurum Vale a place where things can so easily go horribly wrong. In my opinion, this is one of the few dungeons which tells you how to pull properly as a tank and avoid patrolling mobs and damage pits for everyone else. That or people start moaning as they can't get it over in 20 minutes (which you roughly can if you don't do stupid mistakes).
    (0)

  3. #3
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Beskar View Post
    Aurum Vale a place where things can so easily go horribly wrong. In my opinion, this is one of the few dungeons which tells you how to pull properly as a tank and avoid patrolling mobs and damage pits for everyone else. That or people start moaning as they can't get it over in 20 minutes (which you roughly can if you don't do stupid mistakes).
    ^ This

    It's literally the only dungeon we have in the game (Stage 2 Brayflox and Stage 2 Dzemael Darkhold) that has roaming mobs all over the place
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  4. #4
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Annah View Post
    ^ This

    It's literally the only dungeon we have in the game (Stage 2 Brayflox and Stage 2 Dzemael Darkhold) that has roaming mobs all over the place
    It's the only example of old school dungeon (instance wise) that we have in the game, due largely in part to its forced difficulty if level capped. Not even those other dungeons come close thanks to that. The more that people hate on that place, the better the proof we have that we're just are not realistically wanting of dungeon/raid difficulty outside of Savage or Extreme... as if Steps wasn't evidence enough of that. Even if someone likes the challenge of the dungeon, but dreads the idea of pugs for it, it's just reinforcing the idea that we're better off without.
    (0)