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  1. #231
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    I think ultimately this content NEEDS to happen this way. As a member of successful statics I can tell you I would never had succeeded without a large raiding population. Statics are exclusive clubs that once in a while need to purge members that don't conform or are unable to do so for what ever reason. You can't do that well if the raids scare off the player base in mass which Gordias and a6s did. And Putting up with raids that force large segments of the population to server transfer isn't good either.

    Its going to take some time maybe even another raid cycle for the raid community to recover from the brutal difficulties of Gordias and a6s.

    Only after the raiding community gets back on its feet that maybe we can up the difficulty on raids.

    As for normal mode... difficulty is right where it needs to be.
    (6)

  2. #232
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cessna View Post
    I think ultimately this content NEEDS to happen this way. As a member of successful statics I can tell you I would never had succeeded without a large raiding population. Statics are exclusive clubs that once in a while need to purge members that don't conform or are unable to do so for what ever reason. You can't do that well if the raids scare off the player base in mass which Gordias and a6s did. And Putting up with raids that force large segments of the population to server transfer isn't good either

    As for normal mode... difficulty is right where it needs to be.
    Just a question , i saw a lot of people refeer to A6s , you mean how it was or after the nerf? Because again i agree the Midas when lunched was something really hard but after A6s nerf : A5s easy / A6s nerfed / A7s nothing hard maybe a bit of dps checks / A8s hard but was the last fight
    (1)

  3. #233
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Kek Yoshida, The creator.
    (0)

  4. #234
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by CookieMonsta View Post
    Because those 10000 lack the skill and dedication to earn the BIS reward before the patch. This is very much like real life, you lack the chops, you lose the drops.
    My only opinion regarding improving community health is simply have more bosses with a more gradual curve. However, I disagree with giving out the best gear for little work.
    That would be fine and dandy if those 10000 weren't the ones footing the bill. If you drive them off then you have only the hardcores and if the hardcores wont say for 6 months then we're just another Wildstar.

    That said, let the record show that I am actually in support of a super hard mode for those that want it. However, Alexander as a raid is grossly flawed on a conceptual level. The entire system needs to be taken back to the drawing board and heavily reworked. The fact that Creator is less difficult than the others is a necessary evil, a concession if you will, in order to repair the broken community, and that is perfectly fine, at least temporarily. Sacrifice the few to save the many, It's ugly, but somebody's gotta do it.

    The real moral of the story is second coil did it better
    (1)
    Last edited by Aquaslash; 10-05-2016 at 08:36 PM.

  5. #235
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    People complain about Gordias but I liked its high DPS requirements, the only thing I didn't like was that stupid A3 flubber and its 90k millions of nonintuitive oneshot mechanics and marks.
    (0)

  6. #236
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    The devs stated themselves that the creator's tuning was intentional because the skill required for top dps,their reluctance in teaching the rotation step by step to players, results in a gap of dps that is too large for players to participate. With the announcement that this skill gap is hopefully going to be addressed in 4.0, something still needed to be done now, or participation in the creator is going to be dismal.

    Raising needs people interested in it. and it can only draw upon its current crop of players, that have been running easier content. For many, raiding so bad that it might as well not exist, SE clearly doesn't want that, even if it means all the nerfs in the world, but unless they hit the sweet spot of difficulty, people are just not going to put up with the hassle and elitist nature that comes from content demanding players play seemingly perfectly with no window for error.
    (1)
    Last edited by Kallera; 10-05-2016 at 08:52 PM.

  7. #237
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Kallera View Post
    For many, raiding so bad that it might as well not exist, SE clearly doesn't want that, even if it means all the nerfs in the world, but unless they hit the sweet spot of difficulty, people are just not going to put up with the hassle and elitist nature that comes from content demanding players play seemingly perfectly with no window for error.
    They should just start by creating 3 difficulty modes: Normal - Brutal - Savage for raids, and then i think the raiding scene would improve.
    (4)

  8. #238
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kyne_Lyons View Post
    You mis-interpret what those complaints are about. Those complaints are leveled squarely at the "gear treadmill" and "vertical" gear progression model that FFXIV currently employs. You are always able to use last raid's gear to help progression in the current tier, the difference being that before it was never really enough.

    Crafted gear actually takes this a step further by being more powerful than the previous raid by a huge margin, so for people like me who hunted out the new crafted gear right away for progression, I did have all my previous gear made useless on a patch anyways.
    That's partly why so many people don't raid. what really is or was the point in doing midas savage, when the rewards you get from it are made useless on the day of a patch? made obsolete by crafted stuff even before the next tier is unlocked..

    the way i see it is all this tuning and direction changing between tiers is an attempt to get more people into savage contents but it doesn't work and never will work because they fail to address the things that keep people out. and the lack of "valuable reward" is a big one.. the fact that most static groups i see in party finders want to run 4 hours a night 4 nights a week is another one.

    it's like the devs attempts to incentivise raiding by making it more and more accessible are having a negative impact because by creating crafted gear that obseletes the previous tiers rewards you're basically stripping all value from those rewards and thus all incentive for players to even try and get them. the more accessible it gets the less rewarding it becomes.

    i kinda think that instead of making raiding more and more accessible they'd have much more success if they shifted there focus towards making it more rewarding and worthwhile instead
    (2)

  9. #239
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dzian View Post
    i kinda think that instead of making raiding more and more accessible they'd have much more success if they shifted there focus towards making it more rewarding and worthwhile instead
    The problem with raiding is that it's a kind of self-fulfilling prophecy. You'll raid to gain reward that will be useful...to raid.

    So if you're not into raiding, you'll just don't care about the reward...since you'll just gather tome gear to clear everything else.

    That's why I think tome gear should always be lower than Expert dungeon gear. If you want to stay ahead of current content, you'd have to do the previous raid. If not, you'll struggle your first few runs of EX dungeons before you drops several items.

    For example, in 3.0 you would only have one type of tomestones, where you can buy ilvl160 gear.
    • Neverreap/Fractal would require an ilvl of 145 (You can buy i150 from vendors), and drop i170.
    • Gordias normal would require i160 and drop i180
    • Gordias Savage would require i175 and drop i200

    In 3.1, you'd have :
    • Pharos/Arboretum would require i160 and drop i185.
    • Void Ark would require i170 and drop i190

    In 3.2, you would have a new type of tomestones to buy ilvl190 gear
    • Antitower/Amdapor would require i175 and drop 200.
    • Midas normal would require i190 and drop i210
    • Midas Savage would require i205 and drop i230

    and so on...

    This way, unless you do Savage, new dungeon gear would always be an upgrade upon what you already have.
    (4)
    Last edited by Reynhart; 10-05-2016 at 11:39 PM.

  10. #240
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Reynhart View Post
    The problem with raiding is that it's a kind of self-fulfilling prophecy. You'll raid to gain reward that will be useful...to raid.

    So if you're not into raiding, you'll just don't care about the reward...since you'll just gather tome gear to clear everything else.

    That's why I think tome gear should always be lower than Expert dungeon gear. If you want to stay ahead of current content, you'd have to do the previous raid. If not, you'll struggle your first few runs of EX dungeons before you drops several items.

    EDITING for an ilvl chart
    This is fine so long as you replace the tome gear with a equal ilvl set obtainable by whatever is fitting. I personally enjoy min maxing gear and dont want to be shoehorned into wearing only one set because it has the highest ilevel.

    It's why the raid weapon system is awful imo. Yeah its usually got the most damage, but what if I get a bad stat roll (like creator's drg weapon). I LIKED having over 1000 crit thank you very much. It's ok to have more than one viable build
    (2)

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